kadimir wrote: » its risk vs reward. you risk grinding alone while a major guild is rewarded by slowing your progress into the negative! I've said it before, if people want actual pvp to happen, it needs to be something that's not punished by participating. Anything else devolves into big guilds zerging around. I'd rather see a situation where two individual players feel like it's a reasonable choice to fight over a grind spot, and feel like it's still worth fighting the other person even if you've lost once or twice. As it stands, the game currently promotes this: don't fight back, let them go red, and then PK them repeatedly with no consequence until they don't have the gear to farm the same mobs anyways. and for those saying if it's not enough you'll have people ganking low levels - well TERA solved this issue, killing a lowbie makes it so you can't toggle your flag until it wears off. This ofcourse can be exploited too - but less of a problem in a targeting game than it was in TERA. if someone wants to stay perma flagged they'll have a rough time not being able to go to town because of guards.
dnn_ wrote: » True, it's just that the reward is so little compared to the risks. If i flag on another party for a grinding spot, what is the most i can get from that? A good grinding spot for like 2 hours before someone have to leave? that is like 10% more xp than what i would get in a worst spot. But the most you can lose is basically the same 2 hours, but of griefing and pvping, which tbh doesn't sound so bad if weren't for the xp debt.
dnn_ wrote: » I’m level 22 right now, and I consider myself a pvp player. But here’s the thing: I still haven’t done any pvp in the game. Why? Simple: xp debt. I don’t want to deal with a whole bar of xp debt just because I wanted to have some fun. And I think this is true for most players, as I haven’t been attacked either.
dnn_ wrote: » This whole scenario makes me want to rush to level 25 as fast as I can so I can finally enjoy PvP without worrying about xp debt. And that feels completely opposite to what Intrepid’s trying to achieve with the “game starts at level 1” philosophy.
Caeryl wrote: » dnn_ wrote: » This whole scenario makes me want to rush to level 25 as fast as I can so I can finally enjoy PvP without worrying about xp debt. And that feels completely opposite to what Intrepid’s trying to achieve with the “game starts at level 1” philosophy. You seem to have misunderstood how exp debt works. It applies at lvl25 and applies stat dampening just the same as it would on a lvl10 proportional to how much exp debt you have.
dnn_ wrote: » Caeryl wrote: » dnn_ wrote: » This whole scenario makes me want to rush to level 25 as fast as I can so I can finally enjoy PvP without worrying about xp debt. And that feels completely opposite to what Intrepid’s trying to achieve with the “game starts at level 1” philosophy. You seem to have misunderstood how exp debt works. It applies at lvl25 and applies stat dampening just the same as it would on a lvl10 proportional to how much exp debt you have. What discourages me isn’t the stat dampening since that wasn’t even working when I made the post-but the xp debt itself, which doesn’t really matter if you’re level 25. Also, from what I hear, when you reach 25, your xp becomes 0/0 even though your bar is half red. So, idk about your info.
Caeryl wrote: » dnn_ wrote: » Caeryl wrote: » dnn_ wrote: » This whole scenario makes me want to rush to level 25 as fast as I can so I can finally enjoy PvP without worrying about xp debt. And that feels completely opposite to what Intrepid’s trying to achieve with the “game starts at level 1” philosophy. You seem to have misunderstood how exp debt works. It applies at lvl25 and applies stat dampening just the same as it would on a lvl10 proportional to how much exp debt you have. What discourages me isn’t the stat dampening since that wasn’t even working when I made the post-but the xp debt itself, which doesn’t really matter if you’re level 25. Also, from what I hear, when you reach 25, your xp becomes 0/0 even though your bar is half red. So, idk about your info. You can check out the wiki if you want to get information on how the penalties will be implemented, but you will absolutely still feel it at level 25 (and level 50 once we reach that point). The pause on level progression is the only death penalty that you don't experience at max level.
kadimir wrote: » Caeryl wrote: » dnn_ wrote: » Caeryl wrote: » dnn_ wrote: » This whole scenario makes me want to rush to level 25 as fast as I can so I can finally enjoy PvP without worrying about xp debt. And that feels completely opposite to what Intrepid’s trying to achieve with the “game starts at level 1” philosophy. You seem to have misunderstood how exp debt works. It applies at lvl25 and applies stat dampening just the same as it would on a lvl10 proportional to how much exp debt you have. What discourages me isn’t the stat dampening since that wasn’t even working when I made the post-but the xp debt itself, which doesn’t really matter if you’re level 25. Also, from what I hear, when you reach 25, your xp becomes 0/0 even though your bar is half red. So, idk about your info. You can check out the wiki if you want to get information on how the penalties will be implemented, but you will absolutely still feel it at level 25 (and level 50 once we reach that point). The pause on level progression is the only death penalty that you don't experience at max level. except this is a bad design choice. why not switch the two at cap? exp loss on death while leveling and the stat debuff at cap(or 25 for testing purposes)