Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes.
Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread.
Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. the examples used earlier were not from ingame screenshots.
Noaani wrote: » Sathrago wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. the examples used earlier were not from ingame screenshots. Some are.
Noaani wrote: » Vhaeyne wrote: » I think its way too hard to make anything that looks remotely good. In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
Vhaeyne wrote: » I think its way too hard to make anything that looks remotely good.
kadimir wrote: » Noaani wrote: » Vhaeyne wrote: » I think its way too hard to make anything that looks remotely good. In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. This thread is still waiting for a screen shot of YOUR character, so that us narrow mindsets can see the fruits of your wide mindset. Give us something to aspire to, surely you'll already be playing your character sometime this weekend(if not, why are you posting on the forums?) it's a simple print screen, alt tab, cltr v, post comment brother. This thread makes me wish I could go get a screen shot from every MMO character I've played in every game and see the natural progression. So far, when I sometimes get an alright looking character in the character creator I end up in game and it ends up looking like a meth head cosplay - or itll occasionally go full brittney spears 2000s and be completely hairless. When I clicked on one of the other races today just to see what I could be looking at: this is what I was greeted with. Dude looks like the crackhead who always has a garage sale talking with the cops trying to explain how 3 bikes reported stolen ended up in his yard with a price tag.
kadimir wrote: » On top of that, that was my first attempt at working the female body in the editor, and it's awful. The collar bone length is totally weird, and there is no chest/neck settings that make the narrow sunken in collar bone make aesthetic sense. The torso is INSANELY long. Kyphotic posture, sunken in upper chest, followed by a pelvis like 40% too large, so the waist to hip ratio is wild, however in real life with women who have this, they are absolutely blessed with some curvature to compensate. Somehow this woman has a narrow collar bone to rib ratio with strange sunken in chest - and then she also has a huge pelvis but no cake, so she ends up with this weird flat diaper butt and legs that don't taper naturally from such a large pelvis as the foundation for an upper body that goes on for days. The male body creation isn't much better but atleast it's naturally and uniformly the same musculature with decent posture. The female body type isn't a mystery - and this body type is one I've never seen in real life and if you did it would be a very unfortunate build. Either the guy who made that has never seen a woman or the woman who made that must have been built like a nokia phone and closed their eyes everytime they went into the locker room.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools.
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools. From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad) There are obviously bugs, and there are a lot more options to come, but it is fine. Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you. At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha. So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you. It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients). That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few). Comparing it to a game that only has 4 is not doing anyone any favors.
GreatPhilisopher wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools. From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad) There are obviously bugs, and there are a lot more options to come, but it is fine. Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you. At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha. So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you. It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients). That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few). Comparing it to a game that only has 4 is not doing anyone any favors. new monster hunter have dozens of players on screen and its an Open world game and the comparison is about the CC of what they let them create vs the abominations we got