TGPhoenix wrote: » Any hostile action - including mages or clerics putting you to sleep or incapping you for the benefit of denying resources should be considered as a corrupt behavior if youre doing it to players 5+ levels under you. The gear and level system in game create such a disparity between brackets that its really unfair to even attempt anything. Honestly just implement PVE and PVP worlds already.
melifa wrote: » A simple process. Plumbing other people's graves must result in corruption. Each additional foreign grave increases the corruption
Lodrig wrote: » the PRIMARY means of griefing others in a PvE game.
Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others.
h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap.
rollox wrote: » Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others. Players have tried. I was in a group that tried. The level and gear difference just makes it futile.
AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. Mob trains have been a tool in all MMOs I've played. They are not going anywhere and I do believe there are legitimate uses for them (not this one, though). If you can't engage in direct combat, learn to use the tools you do have. Griefers learnt to use mob trains, now it's your turn.
MrWeapons wrote: » Its on all servers... why farm mobs for glint and recourses when you can farm dead players corpses. right?
h8br33d wrote: » AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. Mob trains have been a tool in all MMOs I've played. They are not going anywhere and I do believe there are legitimate uses for them (not this one, though). If you can't engage in direct combat, learn to use the tools you do have. Griefers learnt to use mob trains, now it's your turn. Ofc mob trains are in other mmo's ,but other mmo's arent dropping your loot as a result. The real issue is the higher level players using the mobs as tools to get your loot without any punishment i.e loophole the corruption system with trains of mobs, there isn't any risk for them its free easy loot. My main argument is to find a way to prevent higher level players griefing low levels without punishment. trains are gonna happen but they should'nt be a tool for high level players to take loot from low level players risk free .....at least if they became corrupt for looting someone 10 levels below them they would have to think twice about it , if they could potentially lose gear themselves (becoming corrupt) this would make other high level players want to hunt these guys more also simply flagging them for pvp isn't enough they just go off grid for 30 seconds and repeat the process once they unflag. No player is going to kill someone 10 levels above them. Which is why it ends up making the game a race for who levels first so they can lord over lower level players. Some of us may tough it out and deal but others will simply quit the game me personally i would like to see the game flourish and not just for the (degen no lifer gamer) but for everyone.
AstuWar wrote: » h8br33d wrote: » AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. Mob trains have been a tool in all MMOs I've played. They are not going anywhere and I do believe there are legitimate uses for them (not this one, though). If you can't engage in direct combat, learn to use the tools you do have. Griefers learnt to use mob trains, now it's your turn. Ofc mob trains are in other mmo's ,but other mmo's arent dropping your loot as a result. The real issue is the higher level players using the mobs as tools to get your loot without any punishment i.e loophole the corruption system with trains of mobs, there isn't any risk for them its free easy loot. My main argument is to find a way to prevent higher level players griefing low levels without punishment. trains are gonna happen but they should'nt be a tool for high level players to take loot from low level players risk free .....at least if they became corrupt for looting someone 10 levels below them they would have to think twice about it , if they could potentially lose gear themselves (becoming corrupt) this would make other high level players want to hunt these guys more also simply flagging them for pvp isn't enough they just go off grid for 30 seconds and repeat the process once they unflag. No player is going to kill someone 10 levels above them. Which is why it ends up making the game a race for who levels first so they can lord over lower level players. Some of us may tough it out and deal but others will simply quit the game me personally i would like to see the game flourish and not just for the (degen no lifer gamer) but for everyone. I tried giving you solutions to your problem but you didn't quote me on that. I will assume you read them, so please do if you didn't, so that you know how to avoid the situation you found yourself in while grinding - I will still assist you in PvP should you need it. As for your proposed anti-griefing measure, if you make anyone become corrupt for looting someone who is X levels under them, you won't get an anti-griefing mechanism - you will get a very easily exploitable griefing mechanism in three simple steps: 1) Have your low level friends or alts die somewhere where only high level players are supposed to be. 2) Wait for someone with an area-appropriate level to loot them and unexpectedly become corrupt. 3) Freely kill the corrupt player. Edit: PS. You do drop your loot from dying to mob trains in other MMOs (or you used to, at least). See Lineage 2.