Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion: Separate Key Binds for Canceling Friendly and Enemy Targets
I’d like to propose a small but impactful change to the targeting system: the addition of two separate keybinds for canceling friendly and enemy targets.
Currently, the targeting system provides limited flexibility when it comes to managing targets in fast-paced situations. By adding these two distinct key binds:
Cancel Friendly Target – A key bind that cancels only the currently selected friendly target.
Cancel Enemy Target – A separate key bind to cancel the currently selected enemy target.
This feature would allow for more precise control, especially in high-pressure combat scenarios, such as switching from healing teammates to dodging or focusing on an enemy without accidental mistargeting.
Why This Matters:
Streamlined Target Management: Many players, especially healers or hybrid classes, frequently toggle between friendly and enemy targets. Separate cancel key binds reduce mistakes and unnecessary key presses.
Improved Responsiveness: It enables players to react more efficiently in both PvE and PvP scenarios.
Enhanced Customization: Giving players more control over their key binds allows them to optimize their playstyles.
Additional Notes:
This change wouldn't interfere with existing mechanics but would serve as an optional tool for those who prefer more granular control over targeting. It also aligns with the current trend of offering players extensive customization in their gameplay experience.
Currently, the targeting system provides limited flexibility when it comes to managing targets in fast-paced situations. By adding these two distinct key binds:
Cancel Friendly Target – A key bind that cancels only the currently selected friendly target.
Cancel Enemy Target – A separate key bind to cancel the currently selected enemy target.
This feature would allow for more precise control, especially in high-pressure combat scenarios, such as switching from healing teammates to dodging or focusing on an enemy without accidental mistargeting.
Why This Matters:
Streamlined Target Management: Many players, especially healers or hybrid classes, frequently toggle between friendly and enemy targets. Separate cancel key binds reduce mistakes and unnecessary key presses.
Improved Responsiveness: It enables players to react more efficiently in both PvE and PvP scenarios.
Enhanced Customization: Giving players more control over their key binds allows them to optimize their playstyles.
Additional Notes:
This change wouldn't interfere with existing mechanics but would serve as an optional tool for those who prefer more granular control over targeting. It also aligns with the current trend of offering players extensive customization in their gameplay experience.
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Comments
There are situations where I want to target a player behind another one and I just can't because I keep targeting the one in front because of his nameplate.