FreeLunchFelon wrote: » People are scared of competition?
Imanek wrote: » Good evening, I wanted to share my thoughts on tonight's announcement about having just one server for the US and one for Europe. Let’s be clear: this will not be enough, even if you have doubled the capacity. The zones themselves haven’t been expanded, and such a large population will inevitably lead to crashes, long queues, and an unplayable experience due to overpopulation. A second server will likely need to be opened later in the evening, but by then, the damage will already be done. I’ve seen a company handle this situation before – Amazon, to name names – and it ended in disaster. This kind of approach splits guilds: some players will want to switch servers to avoid the chaos and play properly, while others will refuse to move, creating unnecessary tension and division. Please, I urge you to start with at least two servers from the beginning to avoid frustrating your players and customers. Thank you for your understanding.
Imanek wrote: » I’ll end with this: For people who work and have real-life obligations, maybe they’re looking for something other than constant competition. They just want to play a game to relax. But apparently, that concept seems hard to grasp—for some developers and some players alike.
Nerror wrote: » What we saw in A1 was a huge drop-off in active players after a month, resulting in dead servers. We'll get a big drop-off in A2 as well, I am sure, once people have a max level character and they have experienced most of the current content in P2 they have access to.
Imanek wrote: » Nerror wrote: » What we saw in A1 was a huge drop-off in active players after a month, resulting in dead servers. We'll get a big drop-off in A2 as well, I am sure, once people have a max level character and they have experienced most of the current content in P2 they have access to. Let’s not forget an important point: the servers started emptying a month in advance for a reason. During a Friday livestream, the wipe scheduled for December 20 was announced. What was left? Three weekends, meaning six days of gameplay, plus a free week.