judasalive wrote: » In my opinion arena fights should be seen as team fights, not as a "solo competitive battle"... something to choose the right team setup, with the right synergy of different skills/spells from different classes. This mechanic was disregarded in some mmorpgs out there in the past. Look for e.g. at arenas in T&L where the group mechanic is totally immaterial. It is just a dmg race there and this should not be the way how arenas are implemented."...Again I will ask what do you tell the person who spends 45 days of time leveling class x only to find out they are outclassed in y gametype..." yes its very hard to find the right balance for classes between pve and pvp, but if the dev team keep focus on the teamplay, every class will find its role in a team setup pvp... openworld or arena...
Pyrolol wrote: » Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time. There are instanced dungeons confirmed? Have you even bothered reading the Ashes wiki?
Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time.
Endowed wrote: » Pyrolol wrote: » Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time. There are instanced dungeons confirmed? Have you even bothered reading the Ashes wiki? No they are not. Dungeons/raids are subject to outside interference, as is everything. Arenas would be a move to safe n sterile. Thus my post.
Pyrolol wrote: » Endowed wrote: » Pyrolol wrote: » Endowed wrote: » If you have instanced (safe n sterile) pvp grounds... there needs to be the same for pve/raids. *note* open world pvp dissapates with BGs every-single-time. There are instanced dungeons confirmed? Have you even bothered reading the Ashes wiki? No they are not. Dungeons/raids are subject to outside interference, as is everything. Arenas would be a move to safe n sterile. Thus my post. Instancing Jump to navigation Approximately 20% of content in Ashes of Creation will be instanced.What we're creating is a PvX game; and what that means is our target audience is the PvX player; and that is our golden cohort. And so to a degree if a player is solely interested in the most elaborate raid boss mechanics within a controlled and curated setting that is instanced gameplay, Ashes might not be the game for them and that's okay. However, with that being said, we do have a division of curated experiences that exist in an 80:20 ratio; and what that means is roughly 20% of the content that players will experience will be instanced, because where we want to have that granular control over the design and mechanics of a particular storyline or encounter we utilize the instance setting to provide that. – Steven Sharifhttps://ashesofcreation.wiki/Instancing Have a read champ
Pyrolol wrote: » If you are getting 80% of what you want, why can't we have our 20%?
Pyrolol wrote: » Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal.[2][7] Outside of these and arenas there will not be too much instancing anywhere else.[14]
Pyrolol wrote: » I threw that one in there because it’s funny You say I have no idea what im talking about Yet you are saying PvE being non repeatable, I haven’t read that any where nor heard Steven even mention a once off instanced dungeon.
Noaani wrote: » Pyrolol wrote: » I threw that one in there because it’s funny You say I have no idea what im talking about Yet you are saying PvE being non repeatable, I haven’t read that any where nor heard Steven even mention a once off instanced dungeon. Story based content is content you can do when you are at the appropriate part of the story. If you can do that same content when you are not at that part of the story, it is unlocked content, not story based content. The actual term "story based" means one and done. It is specific wording that has a specific meaning. Having to specifically also state that it is limited accessibility after already stating that it is story based is redundant.
Pyrolol wrote: » If you read the wiki there is not much stated about that and the way Steven has described instancing content is not at all hinting that it will be one off. Hence the 80/20 quote
Noaani wrote: » Pyrolol wrote: » If you read the wiki there is not much stated about that and the way Steven has described instancing content is not at all hinting that it will be one off. Hence the 80/20 quote Again, he has said that instanced content will be largely story based. Also again, story based content is one off. That is literally what story based content means in an MMORPG setting. You have just content, that is always available, you have unlockable content where you perform a task (usually a quest), and that unlocks content for you to run as many times as you like, and you have story based content that is content that is only available to you when on that part of the story. As I said above, Steven doesn't need to specify that story based content is one off, because it is implicit in the name. On the other hand, if Steven is using the term story based content but actually means either unlockable content or just general content, then that just further highlights his lack of knowledge in regards to basically all matters related to PvE. I'm not completely disregarding this as being a possibility, but if it is true, it shows how near zero Stevens knowledge is on this matter.
Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » If you read the wiki there is not much stated about that and the way Steven has described instancing content is not at all hinting that it will be one off. Hence the 80/20 quote Again, he has said that instanced content will be largely story based. Also again, story based content is one off. That is literally what story based content means in an MMORPG setting. You have just content, that is always available, you have unlockable content where you perform a task (usually a quest), and that unlocks content for you to run as many times as you like, and you have story based content that is content that is only available to you when on that part of the story. As I said above, Steven doesn't need to specify that story based content is one off, because it is implicit in the name. On the other hand, if Steven is using the term story based content but actually means either unlockable content or just general content, then that just further highlights his lack of knowledge in regards to basically all matters related to PvE. I'm not completely disregarding this as being a possibility, but if it is true, it shows how near zero Stevens knowledge is on this matter. Mate, don't need you to spell out what story based content is Legit, I have never heard him say that, so unless you're just making it up or miss understood him, there might be some events that will be a one off with different type of rewards, but no where does it say in the instancing section of the Ashes wiki that all or majorioty of the instanced modes will be a one off thing.https://ashesofcreation.wiki/Instancing Again, im going off the wiki so unless the Ashes wiki is completly wrong than that's Arena, Instanced dungeons and raids being a one off thing does not sounds like good end game content at all? I don't get what your point is except for hyper focusing on one thing that apparently YOU heard? Again, that doesn't sound at all feasable, considering how much has been confirmed with Arena, and also discussed in dev videos about the Arena system.https://ashesofcreation.wiki/Arenas If you read the Arena section that sounds like to me seasonal basd rewards, so 6 month seasons with top % of players receiving unique rewards that they can show off at the end of season, not at all a once off thing but more seasonal. If you don't understand that you can DM me and I'l happily explain it to ya
Pyrolol wrote: » Yeah I did go back to the Arena based content since that’s what this thread is supposed to be about, you’re just derailing it over something that you think/or supposedly only one thats heard.
Pyrolol wrote: » How so? Literally explained the possibilities of what it could have meant Showed you the references of where there is so much information about it all No, so let’s just keep it at that Merry Christmas
Pyrolol wrote: » Also the appeal of Arena - Fast paced game mode using team work to counter your enemies using skill and team coordination - Smaller scale controlled PvP with no outside influence - More notice of individual skill rather than sitting in big groups playing loot simulator - Ranked competitive system - Unique rewards to flex skill and efforts achieved - Leaderboard (no need to say more) - E-Sports opportunity (not needed until much later) - Pushing your class to the limits in a controlled environment - End game competitive mode instead of running around looking for a random to fight out in the open world - No Corruption risk - Unique Titles & Cosmetics - Playing as a team with your mates - Motivation to master your class and work better as a team - Inspiration when watching others compete and seeing how they play there class in an Arena - Clutch plays (if you have had heart throbbing 1v3 games or where it was down to you to win it for your team to get the rating you will understand) Just off the top of my head