Mahes wrote: » As I have said before in other similar posts, the server mash was a bad idea. There are way to many players competing for the good areas and even a lot of competition for the descent areas to XP.
Taleof2Cities wrote: » Mahes wrote: » As I have said before in other similar posts, the server mash was a bad idea. There are way to many players competing for the good areas and even a lot of competition for the descent areas to XP. A key question for you, though: Is Alpha 2 about you having an optimized XP grind experience … or is it about testing game systems and giving your feedback?
nanfoodle wrote: » That's the point. Some days A2 feels like a game, other days it does not. IS needs feedback on what's fun and what is not. Steven is clear he won't budge on the main vision but that not mean these things can be adjusted to have the best impact on the players.
Brilogy wrote: » Bored of playing A2 at level 17 because the core game design is intended to be punishing and frustrating, not fun. Want to PvP? You're going to lose XP and potentially even items with little to no reward. Want to grind? It's going to be slow as shit as you battle server lag and instability, and other players for the same few mobs. Die due to a lag spike or a weird game bug? Say goodbye to XP and your glint. After leveling for hours you'll maybe get one item drop in your name? Assuming you're at one of the few humanoid spots, anything else and you'll get nothing useful at all. If you want to go check one of the other spots, have fun spending 15 minutes slowly going there on a horse to spend 30 minutes trying to assemble a group only to realize the service worker is nonfunctional, the spots are overly contested, or there are griefers running around dragging mobs onto you. Then you can spend another 15 minutes walking back with -2% XP to show for your troubles. Want to go collect resources? Have fun running around blindly looking for resources that haven't already been claimed. Intrepid is designing an MMO where the "massively" in the name makes the game less fun, rather than more, and the game tries to make you miserable every second you're connected. I'm sure people are going to say "it's just an alpha, it's not supposed to be a fun game yet!" but these are core game design decisions that paint the picture of the game Intrepid is making.
unknownsystemerror wrote: »
nanfoodle wrote: » I think there is allot of people that have no clue what it means to Alpha test. Market flooding with early access games. Many thinking that's what they getting here.
CROW3 wrote: » nanfoodle wrote: » I think there is allot of people that have no clue what it means to Alpha test. Market flooding with early access games. Many thinking that's what they getting here. Yes. However, it's clear there are very specific changes that could blunt the impact of bad faith testers that are actively decreasing the will for good faith testers to test. Here are three: mob leashing, node war declarations, and server pop size. Couple this with a lack of public punishment for player-testers that clearly violate the rules, you then have a perception problem as tacitly condoning the behavior you need to deter; meaning folks that want to make Ashes great spending their time elsewhere.