Things I dislike in ashes currently
Players "owning" towns should not profit in any way from gold contributed to towns or via taxes, not materials, not money in anyway for individual usage, this includes monarchs or anyone in charge. If members of a guild want to voluntarily give gold to whomever is in charge then let them, do not force them, or anyone. No personal use of current taxes, any gold for any player under any circumstance.
Taxes are a garbage idea, I do not play games to do the thing I pay in RL. Player run towns are a bad idea in general. Guilds being able to "use" and "represent" a town is fine, but setting taxes or getting other perks outside of sieges leads to a lower player count due to animosity, Again, my opinion and I invoke New World and their failed player run game and town upgrade system and taxes. Ashes will have the same mess and same exploits to address. Guilds/individuals should only be able to work for the town and gain some influence buffs but that is it. As for King, Queen, Monarch, that entire idea needs to be shelved in my opinion. The leaders in the real world are garbage in most cases, why would I play a game in which a small set of players set policy/influence in a game?
As it is social media influencers (Youtube, tiktok, twitch etc) with built in followers will own everything. I get Ashes uses social media for free advertisement to reach the masses, just leave it at advertisement, I do not want youtubers or any influencers running my game.
Player housing and storage is a huge thing, more than I think these devs realize right now. Flying mounts are a big thing, the world is massive enough. Just having select players have flying mounts is a no-go for me. Temporary usage DURING sieges, not before, and gone after is fine in my opinion.
Flying mounts that die after a set number of days as a raid reward is an ill thought out idea. Not having flying mounts in general is bad idea, again, the world is huge enough.
The devs said there is no pay to win, well that was a non starter comment with the kick starter and early crowdfunding. Later crowdfunding does use skins terminology. That is something the Ashes team will need to address as either they will revoke the mounts and home plots or refund if the game decides to retroactively rename everything "skins". This NEEDS to be addressed by the games owner.
What happens to a storage area when a node is destroyed? For a guild? For a single player? A small group of casual players? Time is something I do not want disrespected or lost simply because of baked in game mechanics. Having a warehouse destroyed because of a node or freehold being destroyed with items that took months to gather, large or small is not something I would enjoy. There is some clarification needed in this regard.
This is based on a small group of RL friends that will not be using the guild mechanics but look forward to OWNING homes, NOT paying taxes as some ill thought out time sink and having a decent storage solution, to enjoy a game not run by other players to the point it affects me visibly. Some would say ESO answers all my requirements, but ESO is not visually appealing, is old in the tooth, and does not have the PVP that ashes has. Only a couple game mechanics are deal breakers such as player owned towns as opposed to the preferred player assisted/represented towns concept.
Just some dislikes of mine so far. Just in case, I do not reply in most cases as these are simply likes and dislikes and require no discussion or response.