Toxic Griefing PVE Behaviour is encouraged ??
I want a good PVP MMO, where PVE is also a fun activity.
But right now at level 10-15, I try to enjoy the PVE of HH area. "Highway" something.
Here it is COMMON behaviour to see:
A - Toxic players pull a 3-star Pyromancer into other groups that are already fighting a pull.
It often results in the other group dying, or having to run for their lives. - And then the toxic players steal their corpse-loot.
They do it to either just steal corpse-loot, or to GRIEF your group, because their group want the spot.
B - Toxic groups place themselves in the middle of your group, and steal all the mobs you pull.
If another group can outdamage your group, they get the kill, and the xp and loot. I see this as direct griefing.
C - And in general you see a lot of Toxic behaviour. If you die there, someone always steal your corpse-loot.
Often right in front of you, if you dont release, but wait for a rez.
I totally understand, that this is a PVP game, and I have the option to either run away, and try to PVE somewhere else, or stand and fight for my spot - getting PVP flagged.
But there is 1 thing, that makes this entire scene more toxic than it has to be. The griefing happens for mainly 1 reason.
WHY DO WE DROP A CORPSE THAT CAN BE LOOTED?... Remove that feature of STEALING = GRIEFING, and you fix the biggest TOXIC and Griefing part of the game... - I am fine with flagging for PVP and going at each other.. - But tons of players GRIEF - and it feels like a grief when they steal from your dead body..
Also XP and reward for a kill needs to be fixed ASAP..
1 - Let the puller that fires the first shot (claiming the target) have agro the first 10-20 seconds.
In this period all other agro is negated. All other damage, still helps the kill.
2 - Let the winner of kill and loot be the one/group that has most agro TIME at the end. Not agro amount.
If it is agro time that wins, then small pulls are guaranteed for the player tagging their mob. And in larger pulls, sure other players can get agro after 10-20 seconds, but the puller has a big advantage to claim their target.
This will result in a change in the griefing and kill stealing..
A - Groups at HH and other spots, can more easy keep the mobs they pull.
B - Solo players who try to gried by pulling a hard 3* mob into another group, he will still have agro, and most likely die.
And while the group will still get agro, they have 20 sec. where the agro is not on them, but they can get ready to kill and get the reward.
C - Nice players who want to help a person with a bad pull, can do it without being kill stealers.
D - Groups that out damage other groups and kill steals - they have a 20 second disadvantage, where their agro dont count. They can only steal if they are a lot stronger than the other group.