Gizban wrote: » Players have adapted to the change in aggro by simply dragging mobs into other player's AoEs. Since this is just cowardly BS and IS has already signaled that it isn't intended I have a suggestion: On PVE death, put a 5 minute timer on the ashes before they can be looted by another player. I was in a group of 15-17s at Seph and a lvl 25 player, SlytlyTwystyd (might have the vowels messed up) of Neurotic Savages was dragging mobs on us after we engaged groups. He would run in on his gator and park right on us, and of course we instantly got aggro because every other ability is an aoe. He got us the first time because he brought a few mobs that cast the red death mist, and he was waiting in the wings to swoop in for the ashes. We pulled through the second time when he brought a big boy. I chased after him a little just to get his name but quickly went back to help my group. We were going to flag up the next time he came, even though it would have been futile. I called him out on global and and a few minutes later saw some other lvl 25 players running around flagged up. I'm sure he ran away like the you know what he is.
Its_Me wrote: » Gizban wrote: » Players have adapted to the change in aggro by simply dragging mobs into other player's AoEs. Since this is just cowardly BS and IS has already signaled that it isn't intended I have a suggestion: On PVE death, put a 5 minute timer on the ashes before they can be looted by another player. I was in a group of 15-17s at Seph and a lvl 25 player, SlytlyTwystyd (might have the vowels messed up) of Neurotic Savages was dragging mobs on us after we engaged groups. He would run in on his gator and park right on us, and of course we instantly got aggro because every other ability is an aoe. He got us the first time because he brought a few mobs that cast the red death mist, and he was waiting in the wings to swoop in for the ashes. We pulled through the second time when he brought a big boy. I chased after him a little just to get his name but quickly went back to help my group. We were going to flag up the next time he came, even though it would have been futile. I called him out on global and and a few minutes later saw some other lvl 25 players running around flagged up. I'm sure he ran away like the you know what he is. You are trying to make this game too fluffy. This is a PVX game where Steven has repeatedly stated that he wants people to feel the failure of death so giving someone a lengthy 5 minute timer to pick up dropped loot works against this. Aggro and leashing changes have been made and steven stated before this, if someone pulled the aggro after these changes, he would not consider it griefing. Just like before the change, take measures not to die such as better situational awareness and not putting damage out when you see someone running toward you (cancel with dodge if you have to) and be proactive and try to move out of the way before they get there. The first time it happens might be rough (but have done it many times, even in pug groups) but the 2nd or 3rd time is pretty much on you as I have been in random groups where players had time to callout in party chat when they saw the player doing this return. We literally have re-positioned our party to have a better view of the route this person was taking so be proactive in preventing it. I am not sure why you suggested flagging up after this happened once would be futile? You see the guy running toward you for the 3rd time with mobs on his ass, flag up and CC him before he gets to you and let the mobs do their job in killing him and take turns CCing if needed until he dies. Regarding your timer, I do not believe in coddling players giving them a 5 min advantage over others of picking up their death penalty losses. However, I think placing a one minute timer on the death pile before someone else can loot would give the respawned player a chance to get close enough to that someone that took it that is now flagged, might still be in the area. This would give the respawned player a better chance to find the person that looted them and chance to get a portion of their loot back, as well as some of the looters.
Gizban wrote: » Its_Me wrote: » Gizban wrote: » Players have adapted to the change in aggro by simply dragging mobs into other player's AoEs. Since this is just cowardly BS and IS has already signaled that it isn't intended I have a suggestion: On PVE death, put a 5 minute timer on the ashes before they can be looted by another player. I was in a group of 15-17s at Seph and a lvl 25 player, SlytlyTwystyd (might have the vowels messed up) of Neurotic Savages was dragging mobs on us after we engaged groups. He would run in on his gator and park right on us, and of course we instantly got aggro because every other ability is an aoe. He got us the first time because he brought a few mobs that cast the red death mist, and he was waiting in the wings to swoop in for the ashes. We pulled through the second time when he brought a big boy. I chased after him a little just to get his name but quickly went back to help my group. We were going to flag up the next time he came, even though it would have been futile. I called him out on global and and a few minutes later saw some other lvl 25 players running around flagged up. I'm sure he ran away like the you know what he is. You are trying to make this game too fluffy. This is a PVX game where Steven has repeatedly stated that he wants people to feel the failure of death so giving someone a lengthy 5 minute timer to pick up dropped loot works against this. Aggro and leashing changes have been made and steven stated before this, if someone pulled the aggro after these changes, he would not consider it griefing. Just like before the change, take measures not to die such as better situational awareness and not putting damage out when you see someone running toward you (cancel with dodge if you have to) and be proactive and try to move out of the way before they get there. The first time it happens might be rough (but have done it many times, even in pug groups) but the 2nd or 3rd time is pretty much on you as I have been in random groups where players had time to callout in party chat when they saw the player doing this return. We literally have re-positioned our party to have a better view of the route this person was taking so be proactive in preventing it. I am not sure why you suggested flagging up after this happened once would be futile? You see the guy running toward you for the 3rd time with mobs on his ass, flag up and CC him before he gets to you and let the mobs do their job in killing him and take turns CCing if needed until he dies. Regarding your timer, I do not believe in coddling players giving them a 5 min advantage over others of picking up their death penalty losses. However, I think placing a one minute timer on the death pile before someone else can loot would give the respawned player a chance to get close enough to that someone that took it that is now flagged, might still be in the area. This would give the respawned player a better chance to find the person that looted them and chance to get a portion of their loot back, as well as some of the looters. blah blah blah. "situational awareness" is such an epic tacticool word to through around. Because you know SEALs and other elite fighting forces use that term. So awesome. You make me so jealous of your epic hardassness. Its utterly pretentious, worn out, and irrelevant.Seph is nothing but corners. You can't set 'lookouts', or 'spotters' because they would be getting aggro from respawns instead of helping the group. This is a mid lvl lvling spot, this isn't 'end' game content. You're defending bullshit. Its not pvp, its assholism. Main character little man syndrome., and you're one of them.