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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Corruption

There should never be a reason you lose your gear. Never!
Losing equipment for killing another player makes absolutely no sense.
This is a long term progression game and to lose items in seconds is insanity.
Fix it.
Losing equipment for killing another player makes absolutely no sense.
This is a long term progression game and to lose items in seconds is insanity.
Fix it.
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Comments
1 being hit or healing while purple should reset your couldnt down timer (this prevent people unflagging mid fight causing accidental corruption and corruption baiting
2 Corruption lvl 1 shouldnt drop gear item drop should only start at corruption 2 at it earliest , i would say lvl 2 should drop a random mount from the inventory
I disagree with everything you said.
@Pham @Veeshan @rits1 you guys should be prepared for an influx of people that have this opinion. You have streamers playing the game now which means people from thier audience will start joining. They will know nothing about the game just see thier favorite streamer having fun.
What do streamers have to do with this opinion? People who agree with the current system clearly cant look at it from any other point of view. Not to mention as it stands it is extremely broken and used as a tool to grief players and bait the people its ment to protect.
But just for a pure basic example. If a friend and I are running a caravan or 2 and we want to keep it a secret.. maybe they arnt cool with my clan or whatever reason. I should be able to kill players who come to camp us or give out our location. As it stands they can just bring more and more people and camp us until numbers are in their favor. You should be able to kill " non combatants". Its obvious. Being attacked isn't the only reason to kill someone in this game. Expand your thinking.
And the answer of change gear to do so is also dumb. Anyone with higher than room temperature IQ is going to see my character stripping or switching out all my gear and just move out of range. Come on guys..
This opnion comes from people that know nothing about the game. Where do you think those people will likely come from right now?
Doesn’t matter if people come from streams, if they don’t like the mechanics in the game then they don’t have to play. The game isn’t meant for everyone and the dev team has said this before. I like the direction they want to go with the mechanics, and therefore I will continue to play the game.
I think once they increase caravan travel speed this should be better, as you just start going and they either form up before you get away or they fail. Additionally there is a way for you as a guild to attack these players that are scouting for their guilds, you declare a war on them. This gives you the initiative to attack them before they form up and then you can go about your trade caravan.
Outside of the war just because you have a suspicion that someone is scouting you doesn’t mean you get to kill them without taking on corruption. You understand the risk associated with forming a caravan and you have to accept that risk. If you want to kill the scout you take on the corruption and to do so, if you don’t want to do that then talk to other caravans that are leaving from the same point and group together for defense.
I disagree with the OP but also with this. Corruption mechanic is not fine, people are getting accidental corruption isn't the only problem. The other issue is people bypassing corruption entirely by having their friend kill them and take their gear. Yes they do get blight but it's not enough of a deterrence to people still going red.
There's plenty of ways to make the person who originally got murdered have a shot at getting the drop from a corrupted player so that his friend/ally can't just loot him. I don't think it should be always that a red player can't get away, which pretty much is the case right now they need to die somehow.
Next problem with corruption is that a red player can't even fight back. I think someone attacking the red player should flag them just to that one red person. Right now defending themselves as a red player means they will go more corrupt. If the original event was accidental or even warranted/deserved, then they should be able to defend themselves.
If these things can't be done, the question should be, why does this system even exist? Steven wanted to be able to kill anyone anytime if you accept the consequences, but if those don't even function correctly or can be bypassed, then I question why the system isn't just paused for now.
I think the answer is that if you pause or disable the system for right now testing will grind to a halt as the 1% of players who would roam around and gank for no reason other than PvP/griefing would grind testing to a halt.
Problem is even if they close all the loop holes people can just put on shit gear and run around killing people 5 levels lower then them and make money. Like they do in Albion Online.
There's a reason no other game implemented a system like this in 25+ years of MMORPGs. it's because either it wasn't worth the trouble, or you couldn't close all the loop holes, or both.
This system suffers from being a shit ton of work and still having a workaround.
It is to prevent ganking of random People. But -> People already go around being punished for wanting to gank others -> by making a Guild and then declaring War on other Guilds -> so that they can attack and kill the Guildmembers of that other Guild without getting Corruption.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
However when PvP is allowed across the whole of the game it often ruins any PvE element of the game.Let me explain why:
Imagine the scenario you have put together a party to take on a challenging PvE challenge. The task is right on the limit of what you can achieve and everyone is going to have to play well to get the rewards. You finally make it to the final boss, it is a tight battle but you are close to winning when a PvP player comes in shoots your healer, tips the sclaes in the Bosses favour and as a result you wipe.
So what do you do you build in the capacity to cope with any PvP threat and as a result the PvE content is no longer challenging. You end up with big guilds going on big raids of PvE content that is trivial compared to the force being bought against it. There will be no real PvE challenge in the game.
This is what happened and is still happening in New World in the open world settings, In Thrones and Liberty you have the interesting fature of night fall transforming dungeons into PvP zones and what happens 75% of the player base ports to the nearest town and makes a cuppa tea for 15 minutes and unless you are in one of the stronger guilds you dont even go to see some parts of the map.
PvP (Player vs consentinnng Player) is good fun. PvV (Player vs non-consenting victim) should not be fun for either party unless you get your kicks out of making over people miserable and on the basis that this game will only be as good as its community then why would you want ot put in game features for the toxic.
If it was my choice I would want players to opt into PvP by a flag system and be rewarded for their bravery with increased xp or drops. However if we are going to allow players to kill other players just for kicks then I wold like the corruption system to be as punitive as possible.
But yes, the truly successful guilds will be the ones that can bring the smallest amount of people to clear the hardest pvx content, because they'll get the biggest relative reward thanks to that.
This about explains your issue here.
Archeage had no penalty for killing other players. Sure, you could go to jail. but you could just alt tab out and do something else, or play on a second account, or go for a walk. Your "penalty" would be gone all by itself, making it not a penalty.
If you consider Archeages system to be perfect, that means you want no penalty, or at the very least a penalty that you can afk.
A penalty that you can afk is akin to progression that you can afk. Both are equally bad, and neither should exist.
Losing progression is a real penalty, and gear represents progression.
If you don't like that, don't gain corruption. Participate in other forms of PvP instead.