Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Attacking a world boss should flag you as a combatant

yellowtwoyellowtwo Member, Alpha One, Alpha Two, Early Alpha Two
Current state of corruption and world bosses mean that it's easy to turn pvp contests into pve contests

If attackers of Tumok and Firebrand were flagged for combat, it would not punish people for pvping over the objective.

Comments

  • BlightuponusallBlightuponusall Member, Alpha Two, Early Alpha Two
    Agreed, it shouldn't be assumed that you're the first group to see the world boss so you get to kill it. There should be some more risk involved with that.
  • VeeshanVeeshan Member, Alpha Two
    I 100% agree any world raid bosses need to flag people as purple or have a 50-100m aura around that flags everyone within an area around the boss
  • MalvaMalva Member, Alpha Two
    Current state of corruption and world bosses mean that it's easy to turn pvp contests into pve contests

    If attackers of Tumok and Firebrand were flagged for combat, it would not punish people for pvping over the objective.

    Agree.
    n4p2kknvt5xc.png
  • OtrOtr Member, Alpha Two
    Why only bosses?
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    /no..

    would make it even harder to see friendly from foe.
  • MhythMhyth Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.
  • PhamPham Member, Alpha Two, Early Alpha Two
    I don't think this is a good idea.
    "Put on the full armor of God, so that you can take your stand against the devil’s schemes." - Ephesians 6:11
  • SpifSpif Member, Alpha Two
    Mhyth wrote: »
    That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.

    How is it zero consequence? That lone player is flagged and killable

    For the OP:

    1) I think some bosses should be that way, but not all. We're in Alpha, so there are not a lot of bosses to do different things with
    2) Flag when attacking the boss only, rather than an area. That's more "opt-in"
  • BlightuponusallBlightuponusall Member, Alpha Two, Early Alpha Two
    Spif wrote: »
    Mhyth wrote: »
    That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.

    How is it zero consequence? That lone player is flagged and killable

    For the OP:

    1) I think some bosses should be that way, but not all. We're in Alpha, so there are not a lot of bosses to do different things with
    2) Flag when attacking the boss only, rather than an area. That's more "opt-in"

    I believe the intent was specifically for those two world bosses, as they are out in the open and drop the best gear in the game. Currently it would just be a first tag bonus and a dps race, not real combat between guilds/node citizens.

    I also agree, there are absolutely consequences to actions like that, including and not limited to getting camped by the guild that you're attacking. The consequences are decided by the players involved, as they should be. That is very in line with the PVX style of gameplay.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    No ty. You want the reward of non consensual combat then you need to be ready to take that risk.
  • MhythMhyth Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Spif wrote: »
    Mhyth wrote: »
    That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.

    How is it zero consequence? That lone player is flagged and killable

    Don't be blatantly dishonest. Being killed when not corrupted(which is exactly what the OP is asking for) doesn't qualify as a consequence. A single character death is near meaningless in all cases unless you are carrying a large amount of glint or resources.

  • SpifSpif Member, Alpha Two
    edited January 29
    Blatantly dishonest eh? They die, take durability damage, xp debt, respawn and have to travel back, and possibly end up on a KoS list. Sure, in alpha KoS lists matter less and the rest is about 15 minutes of inconvenience.

    But zero consequence is hyperbole. It's low consequences matched up to low chances of success. They're trying to take down a raid solo in your example
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    agreed
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited January 29
    Mhyth wrote: »
    That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.

    that's the risk when attacking a world boss, it's meant to be a PvX game not a PvE game
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    No ty. You want the reward of non consensual combat then you need to be ready to take that risk.

    well if the world boss would flag then it would be the reward of consensual combat so your logic doesn't make much sense.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited January 29
    truelyyy wrote: »
    nanfoodle wrote: »
    No ty. You want the reward of non consensual combat then you need to be ready to take that risk.

    well if the world boss would flag then it would be the reward of consensual combat so your logic doesn't make much sense.

    Yes it does, you have three state with this flagging system. Flagging green is a option. World bosses are PvE event with the option for PvP. People who want to do PvE and choose to flag green, should not have that taken away from them. I get auto flagging for PvP events like caravans and the like. You want to take my PvE loot, then you should have to risk losing your loot when you get corruption. I should be able to take your gear as well. Thats 100% the way the game is designed. Risk and reward.
  • SpifSpif Member, Alpha Two
    I'm pretty sure they've already said in Dev chats that there will be PvP enabled world events, and I assume by that they mean world bosses too. Possibly not all world boss events will be PvP enabled or not every time they spawn.

    Assuming a "little of both", I just want a clear opt-in for PvP events. Tagging the boss and getting flagged sounds a lot cleaner than a sudden area-wide flagging, especially if the boss roams
  • ImnotkioImnotkio Member, Alpha Two
    the problem with your solution is that it allows for instant bombs. One raid is killing the boss, it's flagged. The other raid is not hitting the boss therefore not flagged. If they want, they can coordinate and throw all AoEs on the ppl doing bosses and kill them before they have a chance to react. The killed raid then respawns and does the same to the other raid. No actual fights

    That wouldn't happen with a boss arena pvp radius. Once you're in you can be killed so both parties are on equal footing
  • KpzKpz Member, Alpha Two
    Has not been an issue so far, just throw a war dec at the group doing the world boss
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Kpz wrote: »
    Has not been an issue so far, just throw a war dec at the group doing the world boss

    Ya that is getting way out of hand and needs balance.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited January 30
    nanfoodle wrote: »
    truelyyy wrote: »
    nanfoodle wrote: »
    No ty. You want the reward of non consensual combat then you need to be ready to take that risk.

    well if the world boss would flag then it would be the reward of consensual combat so your logic doesn't make much sense.

    Yes it does, you have three state with this flagging system. Flagging green is a option. World bosses are PvE event with the option for PvP. People who want to do PvE and choose to flag green, should not have that taken away from them. I get auto flagging for PvP events like caravans and the like. You want to take my PvE loot, then you should have to risk losing your loot when you get corruption. I should be able to take your gear as well. Thats 100% the way the game is designed. Risk and reward.

    Not really, cant call it a PvX game if you get corrupted and therefore punished for contesting. The system makes little sense at the moment in many aspects. The whole point of corruption is to stop pointless PKing not intended contesting of world bosses which is one of the points of the game to contest.

    I agree, the area around an alive world boss should just be auto flagged for fairness.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    truelyyy wrote: »
    nanfoodle wrote: »
    truelyyy wrote: »
    nanfoodle wrote: »
    No ty. You want the reward of non consensual combat then you need to be ready to take that risk.

    well if the world boss would flag then it would be the reward of consensual combat so your logic doesn't make much sense.

    Yes it does, you have three state with this flagging system. Flagging green is a option. World bosses are PvE event with the option for PvP. People who want to do PvE and choose to flag green, should not have that taken away from them. I get auto flagging for PvP events like caravans and the like. You want to take my PvE loot, then you should have to risk losing your loot when you get corruption. I should be able to take your gear as well. Thats 100% the way the game is designed. Risk and reward.

    Not really, cant call it a PvX game if you get corrupted and therefore punished for contesting. The system makes little sense at the moment in many aspects. The whole point of corruption is to stop pointless PKing not intended contesting of world bosses which is one of the points of the game to contest.

    I agree, the area around an alive world boss should just be auto flagged for fairness.

    Your using flawed logic this is PvX with opt in FFA PvP. This is not a FFA PvP game. You have to decide as a guild or a solo player when you attack a green player. You need to be taking a risk to gain that reward. If they want to make some bosses a FFA event. Im all for that, make them all that way, you are driving away the people willing to come here to have some protection with green flagging. Im a PvPer at heart but we need the PvEers as well to make it. This game is turning into a 200 mill project very quickly. This game will not make it, if we drive off PvEers by not giving them content they can stay green flagged. Also the casuals that will not stand a chance vs hard core guilds that are better geared. If these hard core PvPers risk killing a causal guild taking out a world boss. At least some of them may walk away with some hard core loot from ones willing to go corrupted. Risk and reward.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited January 31
    Fortunately (or unfortunately) @nanfoodle is right.

    Opt-in PvP is never going to beguile a PvE player into doing content they might otherwise enjoy. Especially world bosses which are traditionally PvE in other MMOs.

    Not to mention an AoE auto-flag is a free pass for the big guilds ... in a game that already favors big guilds in other gameplay areas.

    I'm a PvP player too. But, the content that PvE players can participate in keeps getting smaller at every turn.

  • yellowtwoyellowtwo Member, Alpha One, Alpha Two, Early Alpha Two
    all of these are really weird arguments- currently the entire meta of world bosses is logging in 2 seconds faster than another team and getting to the respawn earlier

    that meta would suck less if those world bosses could be fought over legitimately: the consequences of corruption atm are far too high to risk ever attacking a large group of unflagged players

    the people talking about how it should be x or y for casual players, casual players will never see these bosses when they are camped at 3am, at least give the people at the top some cool shit to pvp the other sweats over
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I've been predicting they would make world bosses battleground areas ever since they talked about that with caravans.

    However, I kind of hope they don't.

    We aren't seeing end game content with end game rewards yet - we are still only seeing leveling content.

    My hope is that actual end game encounters have rewards that are indeed worth gaining corruption for - or more to the point are worth having a second raid gain corruption while your primary raid focuses on the mob.

    I am fairly sure one of these two things will happen.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    all of these are really weird arguments- currently the entire meta of world bosses is logging in 2 seconds faster than another team and getting to the respawn earlier

    that meta would suck less if those world bosses could be fought over legitimately: the consequences of corruption atm are far too high to risk ever attacking a large group of unflagged players

    the people talking about how it should be x or y for casual players, casual players will never see these bosses when they are camped at 3am, at least give the people at the top some cool shit to pvp the other sweats over

    They will if you don't get your way. Casual players does not mean they don't know how to play. I fall under casual gamer with my real life responsibilities. But I ran a hardcore raiding guild in more then one MMO. I have been raid leader for PvP and PvE. Hard core players will not have a game without casuel players. They always make up the bulk of the money. Sure drive them off. You won't have a game for long.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 8
    Fortunately (or unfortunately) @nanfoodle is right.

    Opt-in PvP is never going to beguile a PvE player into doing content they might otherwise enjoy. Especially world bosses which are traditionally PvE in other MMOs.

    Not to mention an AoE auto-flag is a free pass for the big guilds ... in a game that already favors big guilds in other gameplay areas.

    I'm a PvP player too. But, the content that PvE players can participate in keeps getting smaller at every turn.

    You keep saying PvE players, the whole design is meant to be PvX, hence make it PvX, you can’t have both. Casuals are never going to challenge hardcore guilds anyway. The game has gaping design flaws Steven talks about contesting stuff yet you get punished for contesting, also node sieges who cares because being a citizen barely benefits anyway you just use another node. Zerg guilds can just dominate caravans and gold. The game make little sense to me, what is a player meant to do lol. It’s super oppressive on all sides. Open pvp on bosses but a caravan system which allows smaller groups much higher chances to get their caravan through makes much more sense.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    truelyyy wrote: »
    Fortunately (or unfortunately) @nanfoodle is right.

    Opt-in PvP is never going to beguile a PvE player into doing content they might otherwise enjoy. Especially world bosses which are traditionally PvE in other MMOs.

    Not to mention an AoE auto-flag is a free pass for the big guilds ... in a game that already favors big guilds in other gameplay areas.

    I'm a PvP player too. But, the content that PvE players can participate in keeps getting smaller at every turn.

    You keep saying PvE players, the whole design is meant to be PvX, hence make it PvX, you can’t have both.

    This argument falls apart in the face of arenas.

    As to the game not making sense, of course a game that is less than 50% in place wouldn't make sense yet.
  • VolgarisVolgaris Member, Alpha Two
    Current state of corruption and world bosses mean that it's easy to turn pvp contests into pve contests

    If attackers of Tumok and Firebrand were flagged for combat, it would not punish people for pvping over the objective.

    Tuning the an incomplete game doesn't make sense. If the world boss isn't in a PvP zone then you need to take the risk of corruption to steal the boss through PvP if you can't out DPS the others. You'll never please both PvE and PvP groups here, and corruption is a short sighted solution to it. You do have the option to PvP ANYWHERE, just some places have a higher risk, without the higher reward. That's to appease the PvE base. Corruption is there as leverage to convince you to not grief that base of players. This is the core of the design flaw in the game IMO. "Dynamic RvRvE" would be better than this current iteration of "PvX". Too much is placed on the player base to make meaningful PvP, but PvP is meta driven.
Sign In or Register to comment.