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Resonant weapon does not feel good, especially in mid to large scale pvp

MilosAoCMilosAoC Member, Alpha Two
edited January 22 in Bard Archetype
From my experience, whenever the size of a fight exceeds around 6v6, resonant weapon becomes fairly useless. In small scale pvp blowing someone up with a menacing resonance proc is valid (and extremely unballanced), but when the fight becomes a bit bigger, theres other abilities you have to press first always, causing you to never really have a chance to proc it.

I think the most impactful bard spec in mid to large scale pvp is to play healing bard. Almost every time after say a 8v8 or an open world larger fight is over, i find myself with all my resonance stacks left because i simply did not have the time (or use) to proc them, as i had other better buttons to press.

I feel like i dont have alot of agency over this mechanic. You can never get the proc when you actually want it. Its nearly impossible to time it correctly other than the menacing proc, which again, shouldnt exist in the capacity that it does right now.

I think there should be a rework of this mechanic. I would love something where i can temporarity boost the effect of my active melody(s). Perhaps create a new bard base kit ability thats a spender of resonance stacks that when consumed, buffs the effect of your melodies?

Would love to hear other bards thoughts!

Comments

  • ShaazShaaz Member, Alpha Two
    Ok ok, remove resonant weapon i agree. <3
  • GlowiesGlowies Member, Alpha One, Alpha Two, Early Alpha Two
    This was exactly my idea. Remove the need for auto to use resonance. Create a new ability, this was my idea exact

    change resonance stacks to 12 max. Add a new ability that spends the resonance stacks, remove the need to auto attack to spend. The ability cast time and scaling is decided on how much stacks you want to spend at once, the longer you hold the more stacks (power) used. Allow this ability to be casted on individual PLAYER or enemies based on the melody you currently use, no more mana or healing auto targeting to lowest health ally. Add to where ticks of dances and songs (lullaby, hymn, serenade) provide a stack per tick. ad a new ability choice to gambit that swaps bards mana pool instead of health, thus if bard want's to keep a full mana pool they need to auto attack. balance the scaling accordingly.
  • SmileGurneySmileGurney Member, Alpha Two
    I like some of those bard gameplay loops. Melodies remind me of Darkfall HP/stam/mana regen dancing. Not so long ago we were forced to adapt to the resonant stacks changes.

    I have unwavering trust in the Intrepid's ability to make the bard class nothing more than a mana battery :D
    My lungs taste the air of Time,
    Blown past falling sands…
  • GlowiesGlowies Member, Alpha One, Alpha Two, Early Alpha Two
    I like some of those bard gameplay loops. Melodies remind me of Darkfall HP/stam/mana regen dancing. Not so long ago we were forced to adapt to the resonant stacks changes.

    I have unwavering trust in the Intrepid's ability to make the bard class nothing more than a mana battery :D

    Changing resonance weapon to be a separate ability would allow bards to not have to play as mana batteries. It would also force bards to actually take more melodies.
  • SmileGurneySmileGurney Member, Alpha Two
    Glowies wrote: »
    I like some of those bard gameplay loops. Melodies remind me of Darkfall HP/stam/mana regen dancing. Not so long ago we were forced to adapt to the resonant stacks changes.

    I have unwavering trust in the Intrepid's ability to make the bard class nothing more than a mana battery :D

    Changing resonance weapon to be a separate ability would allow bards to not have to play as mana batteries. It would also force bards to actually take more melodies.
    With the current "meta" where combat lasts few seconds, where melodies get switched off by every interrupt ability and take 2 seconds to cast? Lets see first what Intrepid cooks up with the TTK / power scaling issues. That will probably decide whatever I continue investing my time into Ashes. Atm I get strong feeling of "Ashes is just another Asian grinder where character stats rule all".
    My lungs taste the air of Time,
    Blown past falling sands…
  • haelinhaelin Member, Alpha Two
    edited April 6
    The problem I have seen is that it seems like bard and maybe a lot of classes (I'm not sure). They are built around standing still and PvE auto attacking comboing with spells. So PvE wise it makes sense and its intuitive, PvP wise, especially in big PvP it becomes useless. The bard is super mobile, but with everyone else having their mobility, its hard to keep up with mana, give people damage, and movement speed while also getting your songs CC'd off.

    They nerfed bards 1v1 potential. But I don't think making bard a swiss army knife of mediocrity is a good idea. They could also even make it where songs are almost like modes you turn on with a cooldown unless you're using counterpoint or give us more themes. So we can choose to be hard support bard, healing bard, or full damage like a mage. The choices we have now are easy, fairly intuitive, but they don't cut the mustard in the full pvp. Because damage wise not much you can do compared to mages, thats fine. But I can't even go hard support. I was expecting full on casting hard support utility, but even that is not viable and hard to do. So I'm suck doing what I would like.

    This is also added with the resonance ability which just doesn't work in the real world, I could even resonant up and saga someone and really support. But it seems that's not even a thing. I really just don't know anymore, very upsetting.
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