Hutchy1989 wrote: » That said I think corruption should be a bounty hunter only thing. As in if you kill someone, you only show up corrupted to players who have the bounty hunter profession (idk how these secondary jobs work but lets assume you can only have one)
Volgaris wrote: » I'll agree that corruption shouldn't make you helpless. But the timer to drop corruption should be in the hours not minutes. Killing a non-flagged player one moment then the next going about your non corrupted life the next shouldn't be a thing. The length of corruption should be more of a deterrent than the nerfing effects. I'd also be okay with a 'revenge' kill system that didn't give corruption. If you're killed not flagged you should have a limited time to get a revenge kill that won't give corruption even if they're not flagged. Lawful zones are to appease the PvE crowd. The Lawless zones are to appease the PvP crowd. In general PvE crowds are bigger and PvP relies on PvE more than PvE relies on PvP. I don't think they mix well in MMOs. Too much difference between playstyles, stats, loadouts, and so. Also they attract different player mindsets which tend to be conflicting. Trying to be fair to both will just everyone feel cheated.
Imnotkio wrote: » When you don't have players going corrupt on the first kill, you have the uncertainty of corruption. This means players have much less to gain by allowing them to kill you. Without this certainty, dying a person is not the best outcome, and fighting to survive and fighting back are your best options. This essentially removes all the issues of players reverse griefing and allows the flagging system to be properly used in scenarios like contesting POIs, fighting for resources, and even for events like world bosses, things that intrepid claimed they want but it's pretty much not occurring at all.
Gardosien wrote: » System is sh-t