Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Auto Target after Skill use

Hello People o/
After playing Alpha 2 for a while, I just have a small suggestion for the combat:
If you press a skill, it should target the nearest enemy, even if the skill is on cooldown.
If the skill is on cooldown, it should still target the enemy but instead start with auto attacks.
I don't know if you guys feel the same, but I think this would make the combat feel much smoother. I know this behavior from other games, and it felt really good when pressing a skill would automatically target an enemy. If the skill was on cooldown, it would still target an enemy and use auto attacks (if auto attack was turned on).
Maybe it should be an option: "Target Enemy when a Skill is Pressed.
After playing Alpha 2 for a while, I just have a small suggestion for the combat:
If you press a skill, it should target the nearest enemy, even if the skill is on cooldown.
If the skill is on cooldown, it should still target the enemy but instead start with auto attacks.
I don't know if you guys feel the same, but I think this would make the combat feel much smoother. I know this behavior from other games, and it felt really good when pressing a skill would automatically target an enemy. If the skill was on cooldown, it would still target an enemy and use auto attacks (if auto attack was turned on).
Maybe it should be an option: "Target Enemy when a Skill is Pressed.
1
Comments
My inability to use a skill (because it's not auto-targeting shit) should be an indicator that I messed up and didn't pick a target in time with my ability usage, and this should have an audio and potentially visual feedback.