Veeshan wrote: » there already full item rewards from quests there only green quality though
Ludullu wrote: » Veeshan wrote: » there already full item rewards from quests there only green quality though And I'm saying those should be deleted How big are the stacks on quest items? Iirc when I did the goblin fire thing the quest item tab was still broken, so they just spammed by inventory with low stacks.
Ludullu wrote: » I've always thought that people hated those "kill mobs" quests. L2 had a ton of these and their rewards would vary from just a bit of money per item to "you loot certain items from certain mobs and then you can use combinations of those items to trade them for recipes and mats for crafting".
Ludullu wrote: » I've always thought that people hated those "kill mobs" quests.
daveywavey wrote: » Ludullu wrote: » I've always thought that people hated those "kill mobs" quests. If you're killing them anyway, just for xp grinding, you may as well accept the quest while you do it.
daveywavey wrote: » If you're killing them anyway, just for xp grinding, you may as well accept the quest while you do it.
Ludullu wrote: » daveywavey wrote: » If you're killing them anyway, just for xp grinding, you may as well accept the quest while you do it. True, but it's as Azherae said. These kinds of "quests" usually come with the assumption that the main source of farming is grind and that grind is also limited by you current progress lvl (be that adventure lvl or gear power). And I'm now curious how much grind Steven is planning to have in the game. He has already shifted away from "we don't want grind" to a "yeah, you'll still have to grind" (which is exactly what I've always expected), but how far will the design go. I'm completely fine with grind, but I'd imagine that for quite a few people this would be a shift in design direction akin to the open sea change.
Azherae wrote: » It's actually not assured, though, like, the effectiveness gap in Ashes should be even smaller than in FF/TL (you'd have to tell me what L2 was like, and ArcheAge is... complicated).
Azherae wrote: » Basically, it comes down to how bad an idea it would be to skip doing the quest and killing the specific mobs. If there are other mobs to kill and you don't need those quest rewards (like, you can get something similar from another activity of similar tier), then I can say that no one I know would complain, and it would be another thing that TL takes from its 'parents'.