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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Mount killing = corruption = lose gear

Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?
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Hello Xeeg! nice to meet You!. I actually think it’s fair. The mount is part of the player’s assets and survival in the open world. Killing someone’s mount is like removing one of their tools to fight, escape, or gather. It has a real impact on the player. If corruption didn’t trigger, people could just grief by constantly killing mounts without consequence.
It makes sense that if you’re intentionally targeting a player’s mount, it’s treated as part of PvP aggression and comes with risks, just like attacking the player themselves. It keeps the system consistent and prevents harassment.
I do think it would be a good idea if some abilities that could hit mounts by accident, like AoE spells or Bard notes, were coded not to damage mounts unless intentionally targeted. That way, people won’t get flagged for corruption just because of an accidental hit in the middle of a fight.
Just my perspective. I understand why some people feel it’s harsh, though.
I just notice -> i actually never went after anyone's Mount.
Is someone getting flagged for attacking someone else's Mount ?
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
If you attack a while mount you go purple, if you kill one u go red and drop items on death.
Well shouldn't there be "degrees" or corruption or something? or maybe you go purple for 15 minutes or some other kind of thing.
The main reasoning behind mounts counting same as people is mostly like because summons/combat pets will be a direct target for players and it's way easier to explain the system as "if you murder any player and/or player-owned entity - you're a PKer". Adding any exclusionary rules will just confuse people even more than the system already does.
Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[12][13]
Summons follow the same PvP flagging rules as players and share the player's flag status.[7][8]
Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[20][22][11]
This also applies to attacks made by combat pets, summons, or any other player-controlled entities.[7][23]
- Your deployables and ships on space inherit your pilot's status being suspect, criminal or whatever it is. So if somebody is criminal then you can freely shoot his stuff without incurring in any penalties on yourself
The mounts should inherit the owner's flagIf you are running on green then you should never land a hit on a green mount, you should only land attacks following the flag system, purple on purple, etc vs corrupted. Purple attacking green should be done exactly when attacking a player, the mount should be treated as a player
Killing mounts shouldn't insta grant corruption regardless people's the flags
At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear.
Many times that I have engaged in open world PVP i've gone red to some silly thing. I stopped PVPing pretty early because of this risk. Then people get mad at me for just mob training on them, but really its never worth fighting unless there is a war or you are in the purple zone. The risk is too high for something dumb to happen and you lose your gear.
For a PVP game, i've barely spent any game hours actually PVPing. Which is the only thing i really want to do in the game. It's the only game loop that I could see myself doing thats worth a monthly sub. If my main game loops are caravans, gathering and hawking shit in chat/marketplace, imma go play another game that is a little more mentally stimulating...
I'm taking a break until P3 because of this. Couldnt participate in the node seiges cause of gear and I'm not interested in the gear chase at all anymore. Actually I never was interested in the gear chase, it's just a means to an end that never seems to come.
The more I think about it, the more I think Guild Wars is probably the game for me. You can start with max level stuff and just pvp as your main thing. Sounds fun as hell! Heck, even WOW PVP is better than this, you can max level pretty fast and then just queue up for BGs and Arenas. Even a 20m queue is faster than hours of caravan runs, for PVP which never comes, or only comes in unbalanced fights that last a minute. Heck a 20m queue is like minimum group forming time with travel in this game.
P3 I still aint going to flag on people, this is just too dumb.
And ultimately this is still a ttk issue. People should not be fucking dying to a single hit ffs.
Well it was the mount with 1 hp that did it. or however many hps it had. Can totally corruption bait people with low HP mounts.