Azherae wrote: » (If any Phoenix Initiative knows why this material requirement change even had a chance of going live with the original 3-3-3, plz tell us, the commoners are dying out here).
Ludullu wrote: » Azherae wrote: » (If any Phoenix Initiative knows why this material requirement change even had a chance of going live with the original 3-3-3, plz tell us, the commoners are dying out here). From what some PTR people have said, lately things have barely had any PTR testing and mostly just went live asap. Dunno if PIs have an even deeper access to dev clients, but even if they do - that shit would be under very strict NDA. Also, how's this for a radical idea. Any lootable gear should only have a single substat. And when you deconstruct that item - that's gonna be the substat that the resulting material will transfer to the crafted item. So if you wanna have a sword with +con and +str - you gotta get 2 swords with the respective stats. I just dunno whether this should be a full alternative to the general materials impacting your substats or if it should be a required part. I'd imagine that people would complain about too much rng in crafting, if this was a required part.
lamina5432 wrote: » I thought an idea would be when we process raw materials they could result in a lot more goods. Such as an ore making a 3-5 fragments instead or even more if you want to go that way.