Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Return PvP to the tropics islands
It's actually bizarre that this change was made - tropics islands being a hotspot for named mob competition was 90% of the reason to visit the tropics. There's no reason any of these should be considered safe zone, and the ZoI should be limited only to the island the node is on


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Comments
the right decisions and the good decisions are not always the same thing
I actually think this could turn out to be one of the best design choices, if they decide to introduce specific lawless zones on release with increased experience gain and better resources.
On top of that, adding resource caravan routes from these zones would bring even more content – both for solo gatherers who enjoy risk and for organized player groups. But it must be careful balancing to make rewards feel worth the risk.
This would perfectly align with the game’s core risk vs reward philosophy: the higher the risk, the greater the reward.
Of course, having the lawless open sea is nice on paper…
But what is the real motivation to sail there besides moving caravans? Especially when, as it stands now, the system feels more like a placeholder (only gets gold for delivery) with no real economic impact.