Kallysha wrote: » Azherae wrote: » Just to be clear, you know that people can just kill you while you're chopping trees, right? Really!?? So do you also know there is corruption? pvpers dont exactly like to lose their gear (which they were forced to pve to get...)
Azherae wrote: » Just to be clear, you know that people can just kill you while you're chopping trees, right?
Kallysha wrote: » Where is the risk in that??
Ludullu wrote: » I want proper balancing for corruption, not what we have right now. And by proper balancing I mean that the PKer who has a 0 PK counter can kill 2-3 times, which would be cleansable on mobs within roughly the same amount that the victim would need to return to the same place (this design would also require a much better placement of ember springs). This way the victim has to gamble whether they really want to lose more of their stuff (and time) by dying to someone who might be on their first kill and that kill will go completely unpunished, or the victim should just fight back and not only lose less but also have a chance of winning the fight. This was also Steven's initial plan, which is exactly why flagged people are meant to lose less stuff on death.
Azherae wrote: » Now I understand that you consider Corruption to be a strong enough defense that it removes all risk from gathering or crafting or general PvE. Not everyone actually believes that, so I asked.
Ludullu wrote: » I want PvX to happen EVERYWHERE, not just in a fucking little genocidal circle that only benefits the strong. Lawless zones are literally a way to decrease pvp in the world, because it'll only happen in the lawless zones. That is the dumbest fucking system ever. Hell, even the faction-based bs is better than lawless zones ffs, because at least there the factions can go wherever they want and kill their enemies. This has been the core of my argument from the start. Inclusion of lawless zones will directly take away from all the other pvp systems, because why the hell would Intrepid waste their time balancing all those systems when the sweaty gankers just scream "all we want is the lawless zones and we'll be happy", while pvers scream "all we want is an even harsher corruption, so that we cannot be killed and we'll be happy". Except fuck both of those sides, because I want a PvX game and not what either of those sides want. I used to believe that Ashes would be that PvX game. And at least some of the promises related to that design haven't been officially walked back, so I'm still here giving my feedback in hopes of getting that PvX mmo, but the further we go the less hope I have for it.
Kallysha wrote: » plus if you were an avid pvper you would of know in the pvp world there is no sparkling fairy tales, there is always who is stronger and who is weaker and thats how it goes
Ludullu wrote: » And your response to Azherae just proved this to me. You only care about ganking someone for the sake of it, rather than for some other reason (such as loot or the content that they're doing). So if you just want to kill people, how would arenas not accomplish exactly that? All the pvpers can go hang out in the arenas and have their pure pvp fun, just as pure pvers will clear the story instances and move onto something else. All while the rest of the world should be dangerous at all times and at the same level, rather than only in specific spots and only at very specific times. Like I've already said, majority of my gameplay in L2 consisted of pvping others for my pve. Yet none of that pvping required the game to have lawless zones. We simply had laxer corruption balance and proper war design. That's it. And that is exactly what I'm asking for Ashes. And yes, not everyone wants the same thing. It's as if the game is not for everyone
Kallysha wrote: » HUH? clearly you misunderstood, i advise you to read again, and its becoming to be clear you simply dont have the capacity to understand or more like choose not to understand, so its kinda pointless to keep on going... (plus i did mention above (guess you didnt read as well...) that i am a versatile pvper i dont only gank, ive successfully defend camps/keeps/towers/castle many times, take them as well ofc not alone, 1x1 in most cases actually skilled pvpers, small scale fights as of gankers/roamers against guess? other gankers/roamers, gvg even and also large scale zergvzerg or blobvblob, sometimes around 150+), for more than 10 years that was pretty much all i did in an mmo)
Ludullu wrote: » We might have similar experiences, but they differ in very crucial ways. And Ashes was leaning towards my experience much more than yours. Now it's changing sides. I personally prefer what I experienced, which is why I'm giving feedback around that.
Kallysha wrote: » where there isnt a fence around, but there is different terrain, you know rocks, trees, hills, bushes all those elements, while arenas dont really provide that and its a limited portion of space/area usually plane terrain and also limited on how many players can go
Kallysha wrote: » and well node wars/sieges are time gated and also an instance, you have to declare it which costs some good portion of gold
Kallysha wrote: » or so and there it goes out of the window any element of surprise factor to it
Kallysha wrote: » also roamers prefer the more freestyle pvp, arenas arent that also the maximum amount of players will be 20x20 (more ideal for gvg) so you cant do a zvz and far less a bvb in there, hence why lawless zones are ideal for those type of pvpers, you can organize and do a zvz or bvb in there, they can even go there to practice for then the node wars encounters, or even if you guildless and just want some freestyle pvp without restrictions.
Kallysha wrote: » Because for a pvper there is always risk, you kill or you get killed (and also enough punishment in case of killing someone unflagged)
Ludullu wrote: » Arenas can have literally any kind of terrain and any kind of size. That's the whole point of them being open world, because they can be just placed wherever.
Ludullu wrote: » The risk values here are beyond unbalanced. In almost every such situation the attacker has no droppable items on them, because their whole reason of coming to that location is to gank people, so they stand to lose nothing, while the target, who might've spent last few hours farming the best pve available, stands to lose a chunk of their loot.
Ludullu wrote: » Wars will not be instanced. Steven himself also promised that we'd be able to fight 24/7 in wars, as long as the prime-time-based goal was not achieved during prime-time. So, as I keep saying, lawless zones are just removing better designs from other mechanics and reducing them to "kill whoever you want in this spot".
Ludullu wrote: » Kallysha wrote: » or so and there it goes out of the window any element of surprise factor to it
Ludullu wrote: » And I want that risk to be equalized across majority of players, instead of only a few hundred hardcore sweats that are ready to die in lawless zones, while everyone else lives in their happy little pvp-less world. I want more pvp than you, but I want it in a better package than this.
Kallysha wrote: » But they arent [ arenas ] 'Arenas are instanced PvP scenarios and are not part of open world PvP' you see, plus 'gladiatorial arena style' you know how the colosseum looks right?
Kallysha wrote: » Listen i get what you want, but what you want i dont see it working...
Kallysha wrote: » you know you pvers need us pvpers as we also need you to farm/do the boring stuff we dont want/like to, we both need each other thats the concept of a pvx game
Kallysha wrote: » Also hello marketplace, whatever is farmed there people will put that out in the marketplace..
Kallysha wrote: » Ye i know, but here is the thing there are different types of pvpers ( duelers, roamers/gankers, zergers, there also those that just prefer to gvg) and not all of them will enjoy everything, and no its not removing they will still coexist just fine.
Kallysha wrote: » I do like the element of surprise tho and unpredictability...
Kallysha wrote: » 'pvp-less world' i mean it can still exist but the major risk is on whoever attacks (corruption»losing gear»bounty hunted/wanted), you complaining of people going to lawless zones having the risk of losing their loot but out of lawless zones is even worse and actually for who attacks so, i see a balance in lawless zones existing. 'I want more pvp than you' a bit wild of you saying that to an actual pvper ngl 😄
Ludullu wrote: » And you do know that the literal colleseum could change its terrain to have different kinds of battles, including even small naval stuff, right? And an in-game colleseum can be so so much more than the irl one. You're limiting your own view of arenas by trying to put them in a design box, instead of just asking Intrepid to do better.
Ludullu wrote: » And as I keep saying, I literally played with this system for years and it worked just fine. It all comes down to corruption balancing,... Like I already said, I don't give 2 shits about pvers or pvpers. I want pvxers in this game. People who always do both willingly. PvErs whine about pvp, pvpers whine about lack of genocidal designs. Both are fucking pussies. PvXers just play the game and have fun in it, no matter what. And as I've said a dozen times already, all of those pvpers can exist under the design I'm suggesting, because they existed and thrived in L2 w/o lawless zones. I want more pvp because I want every player in the game to want pvp, or at least want to participate in it. You want to split the playerbase into dudes that hang out in a specific part of the map at a specific time, while I want everyone on the map to constantly be on their toes because at any damn moment they might be killed for their loot or farming spot.
Ludullu wrote: » The only stuff that goes to the market from the best content in the game is the stuff that's so behind the progress curve that even the weakest player in the semi-strong guild doesn't need it.
Ludullu wrote: » And, yes, I've also beaten the odds in unbalanced pvp fights. Those are just exceptions to the general rule of "the strong always win". And I'm completely fine with that rule, but I don't want those strong people to then become completely unbeatable because they could prevent everyone else from becoming stronger.
Ludullu wrote: » Wars (especially the guild ones) can still be declared as a surprise. Especially if, for fucking once, Steven sticks to his promise and gives us 24/7 pvp in wars. And I already said that gankers can surprise people just fine under the corruption system. Hell, if anything it's waaaaay fucking bigger of a surprise when LITERALLY ANYONE AT LITERALLY ANY TIME CAN ATTACK YOU IN LITERALLY ANY PLACE.
Ludullu wrote: » PvErs whine about pvp, pvpers whine about lack of genocidal designs.
Kallysha wrote: » To end what you call 'genocidal design' is what we pvpers call having fun!
Ludullu wrote: » Kallysha wrote: » To end what you call 'genocidal design' is what we pvpers call having fun! And the entire damn point of having a corruption system in Ashes was exactly to limit that kind of gameplay. Yet Steven is now going back on his own word and design...
Azherae wrote: » It seems we are all in for a Dune: Awakening.
Azherae wrote: » More seriously, the player who wants heavy strategic combat has less general interest in most implementations ofArenas, I think, particularly in a game where there's no gear Equalization (I am not arguing for this).
Ludullu wrote: » It gives off even less strategic gameplay, when the people asking for lawless zones say they don't care about the loot or pve behind their kills, but also say that they're not interested in arenas. I can at least see soooome strategy in going "yeah, this dude has been farming this spot for a while, so if I kill him I might get something juicy and also delete some of his other marketable loot". But kills for the sake of kills, while denying that arenas can provide that is just real damn silly imo.
Azherae wrote: » The difference between an Arena and a Lawless zone is simply that an Arena almost always results in matchmaking-style behaviour or dodging bad matchups, whereas a Lawless Zone is more like queueing for matches in another game type, but with even less matching of skill.
Ludullu wrote: » I've been a ganker in PK guilds....But yes, Kallysha, I definitely don't know what pvp is and definitely never experienced it. And my opinion is that gankers are the lowest of the lows, preying on weak people. And gankers who cry about losing a ffa genocide system in a game that was never meant to have them - are even lower of that lowest.