Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This is why I want systems that make the entire world have way more pvp, instead of just a few zones only made for pvpers.
As for waiting for wars and shit, I've given Intrepid my feedback on that as well. Wars are meant to be 24/7, as long as you don't finish the goal during primetime, which means that a guild that declares a war right at the end of official primetime should have, like, 18h of ffa pvp against their enemies.
This is simply yet another example of them simplifying a ton of systems, instead of working on them. And yes, "it's an alpha, so not everything is in", except for some peculiar reason we're getting way more pvp-related changes rather than pve-related ones, which, to me, simply screams that Steven only cares about appeasing the pvpers that are in his ears constantly.
And this appeasement will just spiral us into a pvp mmo, instead of a pvx one. I personally don't want that to happen, which is why I'm still here giving feedback and reminding Intrepid that pvpers aren't the only ones that wanna play this game on release.
Also, it's real funny that you say pvers are entitled, while pvpers start crying like babies the second a few lawless zones got removed
Now do tell me, which one of those examples seems to talk about entitled people and which one talks about people who know that this is a work and progress and don't complain about every little detail that doesn't go their way?
Also, which one of those groups have created way more needless work for Intrepid through their complaining? Half of the pvp list shouldn't even have been in the current version of the game ffs.
If there is more "valuable" rewards in there i assume that is indeed intended to whom likes that type of content then, and they (pvpers) get exactly what they want which is pvp at will...(i feel because you are unhappy, the others must as well not have fun because you say so).
You said well few zones dont know why it bothers you so much, while pretty much the rest of the world is pve based.
Yes i can say that by already backup experience, oh and the only pvp system (so far existing, because even caravans people avoid to do go figure why...) getting removed oh yes that one. And i've seem the same amount if not more usually is always more of pvers on a constant complaining about everything and anything, even when the matter isnt really related to them (cough pvp).
Needless work!? interesting choice of words... and yet you say 'yes it is an alpha' but im not quite sure you really know or understand what that means after all. Also its crucial for Intrepid to keep pvpers interested/around, without them game will be dead on arrival have no doubts (most mmos stopped caring/ (neglected) about the pvp aspects of the game or the pvpers long ago, hence why the dire state of most of them nowadays).
Open world arenas in player gathering hubs always do at least a little bit of good, to add immersion until the PvP 'meta' establishes itself or whatever. And then, after that, it helps provide drama for those who enjoy chat-PvP and trash-talking (whether or not any actual fights happen).
Since Ashes is designed as a GvG when it comes to balance, an Arena is an even better idea because it can assure some controlled starting conditions, can help downscale the performance requirements for players automatically (for those who don't have the beefiest machines or the best ping), and the walls of the Arena can be a big help in offering the Developers ways to tweak the netcode for even better experiences.
Being able to watch and organize matches and tournaments is always great, and a lot of dynamic experiences could come out of it all, without compromising much (sure, there will be people who will complain that they couldn't get a match because some other group was using it, but there's no real need to change too much for that).
It would also allow for the option to have pre-saved Arena loadouts for characters, which has all sorts of benefits.
Oh wow, thanks, that is literally as clear as it gets.
So yeah, Steven just shifted to 'standard' Korean PvP MMO style.
(Note, I am not complaining about this from the 'is this.... gameplay?' standpoint or whether or not it can be good, I'm not complaining at all, I just already have a game for this stuff so it's surprising to me).
I guess Nebula Island respawns are probably easier than Turquoise Sea respawns, but it will depend on implementation.
so conclusion you dont even know/understand the concept of an arena... also please enlighten me since you like to repeat yourself about wanting risk/penalties for pvpers (attention when you just admitted you aint even one (so clearly YOU must know better what the pvpers want)), where is the risk for the pvers when going around chopping trees/picking flowers? or when they sit in a station crafting stuff, where is it? Where is the risk in that?? As i see it what you want is pvpers to get punished for doing what they enjoy to do and thats it.
Plus the comparison between tl and aoc is kinda ridiculous.
Just to be clear, you know that people can just kill you while you're chopping trees, right?
Really!?? So do you also know there is corruption? pvpers dont exactly like to lose their gear (which they were forced to pve to get...)
Mhm, just making sure that I understood you.
Now I understand that you consider Corruption to be a strong enough defense that it removes all risk from gathering or crafting or general PvE. Not everyone actually believes that, so I asked.
I want PvX to happen EVERYWHERE, not just in a fucking little genocidal circle that only benefits the strong.
Lawless zones are literally a way to decrease pvp in the world, because it'll only happen in the lawless zones. That is the dumbest fucking system ever. Hell, even the faction-based bs is better than lawless zones ffs, because at least there the factions can go wherever they want and kill their enemies.
This has been the core of my argument from the start. Inclusion of lawless zones will directly take away from all the other pvp systems, because why the hell would Intrepid waste their time balancing all those systems when the sweaty gankers just scream "all we want is the lawless zones and we'll be happy", while pvers scream "all we want is an even harsher corruption, so that we cannot be killed and we'll be happy".
Except fuck both of those sides, because I want a PvX game and not what either of those sides want. I used to believe that Ashes would be that PvX game. And at least some of the promises related to that design haven't been officially walked back, so I'm still here giving my feedback in hopes of getting that PvX mmo, but the further we go the less hope I have for it.
I do say it removes 99% of the risk ye, even if they make corruption a lighter penalty than what it is right now, still i see no benefit for whoever does it, because for once (putting myself in that perspective) i could get whatever you got myself; unless that specific person is some type of hacker/stalker that knows for a fact what you exactly have in your possession and is too lazy to get it by himself « the only reason i see it happen (or you pissed someone off there is also that)
....what you want is not exactly what everyone wants ok, lawless zones wont decrease pvp in the world but actually give to who likes to pvp an area/open space (not a contained enclosure...) to go to and find also others that want to pvp as well (otherwise pvp wont happen, as we have seen...) because if Steven/intrepid wanted pve and pvp to be in separate instances he would have go for it from the start and that doesnt seem to be the case, although arenas will be an instance, node wars/siege time gated and also well instance...
(plus if you were an avid pvper you would of know in the pvp world there is no sparkling fairy tales, there is always who is stronger and who is weaker and thats how it goes)
Except I don't want that attitude to come in the way of the world being dangerous, rather than just a few places.
You want to kill people with no risk, I want everyone to have potential risk at all times. We both want more pvp, but I want fairer and more interesting pvp than you.
And you response to Azherae just proved this to me. You only carre about ganking someone for the sake of it, rather than for some other reason (such as loot or the content that they're doing). So if you just want to kill people, how would arenas not accomplish exactly that? All the pvpers can go hang out in the arenas and have their pure pvp fun, just as pure pvers will clear the story instances and move onto something else. All while the rest of the world should be dangerous at all times and at the same level, rather than only in specific spots and only at very specific times.
Like I've already said, majority of my gameplay in L2 consisted of pvping others for my pve. Yet none of that pvping required the game to have lawless zones. We simply had laxer corruption balance and proper war design. That's it. And that is exactly what I'm asking for Ashes.
And yes, not everyone wants the same thing. It's as if the game is not for everyone
HUH? clearly you misunderstood, i advise you to read again, and its becoming to be clear you simply dont have the capacity to understand or more like choose not to understand, so its kinda pointless to keep on going... (plus i did mention above (guess you didnt read as well...) that i am a versatile pvper i dont only gank, ive successfully defend camps/keeps/towers/castle many times, take them as well ofc not alone, 1x1 in most cases actually skilled pvpers, small scale fights as of gankers/roamers against guess? other gankers/roamers, gvg even and also large scale zergvzerg or blobvblob, sometimes around 150+), for more than 10 years that was pretty much all i did in an mmo)
I want a dangerous world akin to Lineage 2, where at any point you can be killed by another player and you have no clue if they'll get away with that kill for free or not.
We might have similar experiences, but they differ in very crucial ways. And Ashes was leaning towards my experience much more than yours. Now it's changing sides. I personally prefer what I experienced, which is why I'm giving feedback around that.
So you see, for me lawless zones would be like a small portion of wvw (but not exactly) a small piece of land (not too small, but also not as big as they used to be (not engulfing nodes i do say)) where there isnt a fence around, but there is different terrain, you know rocks, trees, hills, bushes all those elements, while arenas dont really provide that and its a limited portion of space/area usually plane terrain and also limited on how many players can go, plus if im not mistaken not like there will be multiple instances and i believe there will be even a queue (matchmaking plus seasons), so not really ideal, that actually sounds more or pretty much like the actual gw2 pvp mode (there is 3 modes - pve/pvp/wvw) which was a system i didnt exactly like (also ' Arena points that can be used to buy gear is not currently in the design' while in gw2 you can get gear same for wvw); and well node wars/sieges are time gated and also an instance, you have to declare it which costs some good portion of gold or so and there it goes out of the window any element of surprise factor to it; also roamers prefer the more freestyle pvp, arenas arent that also the maximum amount of players will be 20x20 (more ideal for gvg) so you cant do a zvz and far less a bvb in there, hence why lawless zones are ideal for those type of pvpers, you can organize and do a zvz or bvb in there, they can even go there to practice for then the node wars encounters, or even if you guildless and just want some freestyle pvp without restrictions.
Because for a pvper there is always risk, you kill or you get killed (and also enough punishment in case of killing someone unflagged)
My issue is that "pvpers" are asking for lawless zones in the context of "well, people gonna be farming best pve here and I wanna kill them for free, while they do that".
The risk values here are beyond unbalanced. In almost every such situation the attacker has no droppable items on them, because their whole reason of coming to that location is to gank people, so they stand to lose nothing, while the target, who might've spent last few hours farming the best pve available, stands to lose a chunk of their loot.
And this kind of setup will inevitably lead to the only farmers in lawless zones being the strongest players in the realm, which will simply make them even stronger, which then usually leads to people leaving the game cause they see that their enemies have now snowballed into an undefeatable monster.
Or, even worse, they'll just join the zerg (if it was the zerg that is the strongest) and create a swamp realm which has no pvp at all, because literally everything is controlled by a single gigaguild.
I've literally seen all of this happen across dozens of servers that implemented lawless zones with best loot in the game, except in L2 people didn't drop their loot on death, so in Ashes this snowball situation will be infinitely worse.
Wars will not be instanced. Steven himself also promised that we'd be able to fight 24/7 in wars, as long as the prime-time-based goal was not achieved during prime-time.
So, as I keep saying, lawless zones are just removing better designs from other mechanics and reducing them to "kill whoever you want in this spot".
We already had the element of surprise in wars. People got ganked inside nodes, lost a ton of items because of it, complained a shitton and Intrepid had to resolve all of those issues on the spot instead of developing other parts of the game.
Wars are meant to have a proper cost on them (be it money or time), otherwise the entire situation turns into an endless genocide, which will just push even more people away from the game.
But I already addressed my views on pvp event death penalty issues, so no point in repeating that.
Literally all of this is doable just fine under the flagging system and a proper corruption balancing.
Again, L2 had a shitton of pvp of all sizes, but it never required lawless zones to achieve that. You still had solo or small group gankers, you had parties vs parties that would fight over content and you'd have insanely massive hundreds vs hundreds alliance fights over big bosses. ALL W/O LAWLESS ZONES.
And all because corruption was balanced properly and the potential victims knew that they might lose more time by not fighting (and in Ashes they'll definitely lose more loot as well).
And I want that risk to be equalized across majority of players, instead of only a few hundred hardcore sweats that are ready to die in lawless zones, while everyone else lives in their happy little pvp-less world.
I want more pvp than you, but I want it in a better package than this.
But they arent [ arenas ] 'Arenas are instanced PvP scenarios and are not part of open world PvP' you see, plus 'gladiatorial arena style' you know how the colosseum looks right?
Listen i get what you want, but what you want i dont see it working... you can already see it, as expected pvers wont flag, there is also who doesnt play fair and likes to corruption baiting, that will still happen even if they do changes about the corruption system, again about lawless zones whoever dwells in there of his own free will knows the risk they are taking or should, and the people already in there are looking for what they want which is to find some pvp (how do you blame people in a pvp zone, looking for pvp, for doing exactly that?); also 'spent last few hours farming the best pve available, stands to lose a chunk of their loot.' that loot clearly seems to be intended to whom likes that content so they should be ready to encounter pvp, thats on those people, they should be aware is a simple as it goes.
...And those people being the strongest...so lets put it like this in a scenario of defending a node who do you think will be successful, a bunch of pvers? or pvpers? honestly that sentence doesnt even make sense to me, you know you pvers need us pvpers as we also need you to farm/do the boring stuff we dont want/like to, we both need each other thats the concept of a pvx game, just let the pvp stuff to us pvpers and you mind your pve business (also advisable befriending pvpers instead of coming at them, and complaining about pvp...)
Also hello marketplace, whatever is farmed there people will put that out in the marketplace...i dont get the worry. 'their enemies have now snowballed into an undefeatable monster' by experience have been in a sheer amount of outnumbered situations/fights/battles still managed to find a way to win, again let the pvp for the pvpers we can handle it, and if you help us instead of coming at us even better.
Ye i know, but here is the thing there are different types of pvpers ( duelers, roamers/gankers, zergers, there also those that just prefer to gvg) and not all of them will enjoy everything, and no its not removing they will still coexist just fine.
I do like the element of surprise tho and unpredictability...
'pvp-less world' i mean it can still exist but the major risk is on whoever attacks (corruption»losing gear»bounty hunted/wanted), you complaining of people going to lawless zones having the risk of losing their loot but out of lawless zones is even worse and actually for who attacks so, i see a balance in lawless zones existing.
'I want more pvp than you' a bit wild of you saying that to an actual pvper ngl 😄