Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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A real MMO and a good game.
It's nice to see a real MMO, but I'd like to see a few extras:
- the ability to purchase one of the packs offered since January 2019;
- a unique craft that almost no one else could make except the crafter themselves, with 6 decimal places, and of course, with the crafter's name;
- the ability to create crafting workshops with unique multipliers (only on players' lands, not in cities), with 6-digit stats to experiment with the crafted product and improve the stats, which would become almost unique;
- a certain number of global skill points so as not to be at the top of the combat path AND the crafting path;
- the ability to choose to be a master Fighter or a master Crafter;
- A crafter shouldn't have the ability to be at the top of the combat path, but rather at the top of their crafting path.
- A fighter shouldn't have the ability to be at the top of crafting, but rather at the top of their combat path;
- A true crafter should need fighters to retrieve important resources in dangerous places;
- A true fighter should need crafters to obtain the best combat items;
- Ultimately, crafted items are better than looted items;
- Cities should be visually unique;
- Have buildable land throughout the world with weekly upkeep for the city that controls the area. If the upkeep isn't paid after a certain time, the land can be razed of all construction;
- An improvement to character creation;
There are still plenty of other things...
#AOCA2P3
- the ability to purchase one of the packs offered since January 2019;
- a unique craft that almost no one else could make except the crafter themselves, with 6 decimal places, and of course, with the crafter's name;
- the ability to create crafting workshops with unique multipliers (only on players' lands, not in cities), with 6-digit stats to experiment with the crafted product and improve the stats, which would become almost unique;
- a certain number of global skill points so as not to be at the top of the combat path AND the crafting path;
- the ability to choose to be a master Fighter or a master Crafter;
- A crafter shouldn't have the ability to be at the top of the combat path, but rather at the top of their crafting path.
- A fighter shouldn't have the ability to be at the top of crafting, but rather at the top of their combat path;
- A true crafter should need fighters to retrieve important resources in dangerous places;
- A true fighter should need crafters to obtain the best combat items;
- Ultimately, crafted items are better than looted items;
- Cities should be visually unique;
- Have buildable land throughout the world with weekly upkeep for the city that controls the area. If the upkeep isn't paid after a certain time, the land can be razed of all construction;
- An improvement to character creation;
There are still plenty of other things...
#AOCA2P3
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Comments
If I need to go to dangerous areas to pick it up, I ask a fighter to accompany me. And if the fighter needs weapons or others, I offer him my best weapons for example.
I am not saying that a fighter cannot do the pickup or craft but Cal must remain limited, in number or in quality for the pickup, and limited in quality for the craft.
It takes everything to do a world and most games do not take it into account. If you are a fighter and also want to make a crafter in this case makes her another character.
Personally I want to participate in outings in guilds but the fight is not my too much for me. But nothing allows you to demonstrate that you can be the best crafts since all items are the same.
It is my vision of things, some see it like me and others not.
While I agree in principle, if you make it so you can either be a top end crafter or adventurer, all that will do is force people in to crafting on alts instead of their main.
This will segregate players more, not encourage them to play together.
The goal you have is good, but the way you are suggesting to achieve that goal will be counter-productive.
As to your notion of making packs that were available in the past available again, most of them were sold with the notion of only being available for a limited time - this includes every cosmetic they have sold to date.
I would rather Intrepid stick to their word than making them available again.
Precisely, you won't be able to be everything and you will need others to play your alt, whereas if you do everything with a single character, you don't need anyone.
No, if you need others.
Since you give those who purchased the first packs the opportunity to buy all the other packs or simply one of the skins from the following packs... why not quickly cycle through the packs every 15-30 days until the game's release? But only the purchase of the packs, not the skins alone.
This makes no sense.
There is no difference in my need for other players if I am able to craft on my main or if I need an alt. In both cases, Ashes system of harvesting, processing and crafting is the primary reason I *NEED* others. That doesn't change in any way with your suggestion - I can still only do one aspect.
The fact that I would need to log over between crafting and adventuring characters with your suggestion is a barrier to players working together, as players are less likely to get involved when doing so means changing characters.
This is why it will segregate players.
Because Intrepid stated they were limited time only.
This should not need more comment than this. You, I and every other poster and potential player should want Intrepid to to stick to their word. Their word is that those packs would be up for sale for a given time, and never be made available again. We should all want this to be the case.
I would personally like some of the things from the kickstarter to be made available again. However, those things were offered as a limited time only thing, and so as much as I would like them, I want Intrepid to stick to their word even more.