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Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF

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  • LudulluLudullu Member, Alpha Two
    iccer wrote: »
    I definitely see this as an improvement, over just having a basic one tier system with 6 different rarities.
    I mean, this is pretty much what we're getting in the P3. We'll have 3 tiers per grade of gear and they'll have rarities on top of that. That picture is more about the power scaling of it all, cause I definitely expect AoC's scaling to be waaay wider than in my pic.

    Also, as for gear acquisition, I fully expect each new patch to add a faster/alternative way to get the earlier grades of gear.

    Smth like "on release G2T2 requires you to drop specific mob items, so it's a fairly limited thing can there's a ton of competition and mobs are limited. But the first 6 month update to the game adds a quest that rewards you a chunk of those items, all while the mobs are still there, so if there's no one farming that spot - you'll get the items faster".

    In other words, the earlier grades should be getting easier and easier to go through with time, while the upper gears are not so much more powerful than each other, so once you reach them - you'll be in a relatively good place.

    There'd also be hand-me-downs within guilds and friend groups, which would have OEd low grade gear, which would also speed things up. But even with that OEd gear, the rough scaling of each grade would still allow for relatively fair pvp between the people of the same lvl bracket.
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