Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Casters and melee, to be clear. If you get into trouble outside a town or outpost, the best option is to run toward it, or sometimes to run toward the last place you saw a defense patrol. I think that last time I tested seriously, you could even get some exp if it was just 'you got into trouble and had to flee without finishing off a mostly-beaten enemy'.
You still got some of the exp if the guards finished off the Goblin or whatever it was.
This is good news! I cannot play, not that I don't want to but not good timing for me. So I do like to hear they are adding magic into the mix.
This Idea is awesome - and should such a thing ever be realised -> it can even get improved/widened for more Variety over time.
Like some Kae'lar Nodes have Viking-styled Guards. Or more Desert-styled Guards like Vae'lune.
Py'rai should be able to switch from Ents to different Forces/Beings of Nature.
Ren'kai should be able to have actual Ogres, too - if the World/Lore/Nature of Verra allows it.
And so on
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
But robotic behavior ruins everything
Maybe, like Killian said, there could be policies for the guards, but that would increase upkeep. I don’t know, maybe just buy them coffee so they don’t fall asleep on the job or something, there's a cost to that
Low salaries policy, but then they take bribes more often and so on
It doesn’t have to be overly complex. Here’s a good idea:
Supervisor Guard: moves from squad to squad, making sure all the guards are awake and doing their jobs properly. Maybe some guards fall asleep or get a little tipsy around town. Maybe they even steal or pickpocket players.
Hell yeah, let guards pickpocket citizens! Just make the supervisor stoic and robotic.
Overall guards could commit crimes sometimes too, they should at least steal and they could do other funny things
If the mayor doesn’t want to pay for the Supervisor edict, or if the node can’t enact it, then the guards could end up acting more like a mafia faction. Maybe they would look away when the enemy node shows up and ignore enemies walking on the streets if your enemies pay bribes
Maybe you kill a mob and guards nearby will run for the loot and say it was confiscated
Guards, by default, should behave like a criminal gang in town, a group of leeches who constantly abuse their power. The mayor can enact policies to straighten them out as much as possible, but the guards should never be completely perfect
If the node runs out of gold and resources for the edicts then social order should collapse, turning your node into a dysfunctional, impoverished state
This sounds AWESOME actually -> but how to justify that ? Is the Node a Crime-Syndicate's secret Base ?
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".