SmileGurney wrote: » Noaani wrote: » SmileGurney wrote: » Volgaris wrote: » I don't like the idea of giving melee classes more range abilities, I think that's a cheap way out. I'd argue a better solution would be enhancing the skills from the tree to have different affects on players than on mobs. This helps so you're respecing for PvE to PvP to PvE all the time for one. And secondly you can adjust the skill as needed to balance either PvE or PvP without throwing the balance of the other off. PvP and PvE gameplay is just so different. They might want also start with the melee combat in general. A lot of tanks, fighters and rogues, nevermind other classes simply don't see a reason to use melee auto-attacks in pvp or even pve. I mean, that is probably by design. The game originally wasn't even going to HAVE an auto attack. The fact that it is in but not necessary is the compromise that was made. If you want to do damage, you need to use an ability. I'm talking about dps comparison between auto-attacks and ability damage. I'm talking about staying up close and not missing melee attacks.
Noaani wrote: » SmileGurney wrote: » Volgaris wrote: » I don't like the idea of giving melee classes more range abilities, I think that's a cheap way out. I'd argue a better solution would be enhancing the skills from the tree to have different affects on players than on mobs. This helps so you're respecing for PvE to PvP to PvE all the time for one. And secondly you can adjust the skill as needed to balance either PvE or PvP without throwing the balance of the other off. PvP and PvE gameplay is just so different. They might want also start with the melee combat in general. A lot of tanks, fighters and rogues, nevermind other classes simply don't see a reason to use melee auto-attacks in pvp or even pve. I mean, that is probably by design. The game originally wasn't even going to HAVE an auto attack. The fact that it is in but not necessary is the compromise that was made. If you want to do damage, you need to use an ability.
SmileGurney wrote: » Volgaris wrote: » I don't like the idea of giving melee classes more range abilities, I think that's a cheap way out. I'd argue a better solution would be enhancing the skills from the tree to have different affects on players than on mobs. This helps so you're respecing for PvE to PvP to PvE all the time for one. And secondly you can adjust the skill as needed to balance either PvE or PvP without throwing the balance of the other off. PvP and PvE gameplay is just so different. They might want also start with the melee combat in general. A lot of tanks, fighters and rogues, nevermind other classes simply don't see a reason to use melee auto-attacks in pvp or even pve.
Volgaris wrote: » I don't like the idea of giving melee classes more range abilities, I think that's a cheap way out. I'd argue a better solution would be enhancing the skills from the tree to have different affects on players than on mobs. This helps so you're respecing for PvE to PvP to PvE all the time for one. And secondly you can adjust the skill as needed to balance either PvE or PvP without throwing the balance of the other off. PvP and PvE gameplay is just so different.
SmileGurney wrote: » Birthday wrote: » Guys intrepid aren't ****. I appreciate the vent OC but this is well known and easy to see. Understand it's alpha, nothing as you see it currently will be the same as in full release. "Guys, it's only alpha" is certainly a take. I have seen plenty of niche MMOs which ignored early stage "obvious" player feedback and launched in that broken state anyway.
Birthday wrote: » Guys intrepid aren't ****. I appreciate the vent OC but this is well known and easy to see. Understand it's alpha, nothing as you see it currently will be the same as in full release.
Chicago wrote: » To be honest melee have way more survivability than range right now The two ranged classes, ranger and mage are the two weakest classes in the game, I know this post is focused around group PvP but if you give melee more survivability they will be just unkillable in small scale PvP, there needs to be some balancing done but it's sort of pointless until we hit level 50
SmileGurney wrote: » Chicago wrote: » To be honest melee have way more survivability than range right now The two ranged classes, ranger and mage are the two weakest classes in the game, I know this post is focused around group PvP but if you give melee more survivability they will be just unkillable in small scale PvP, there needs to be some balancing done but it's sort of pointless until we hit level 50 Not really, if this is done smartly. If they get a mitigation buff scaling with number of enemy combatants near by you can easily make it close to null value in small scale pvp, whatever 1v1 or small group pvp.
Noaani wrote: » SmileGurney wrote: » Chicago wrote: » To be honest melee have way more survivability than range right now The two ranged classes, ranger and mage are the two weakest classes in the game, I know this post is focused around group PvP but if you give melee more survivability they will be just unkillable in small scale PvP, there needs to be some balancing done but it's sort of pointless until we hit level 50 Not really, if this is done smartly. If they get a mitigation buff scaling with number of enemy combatants near by you can easily make it close to null value in small scale pvp, whatever 1v1 or small group pvp. But this also makes the godlike against masses of enemies. Also, if something was done to make melee more effective in large scale PvP, something else needs to be done to make them less effective in small scale PvP. It would be horribly unbalanced if melee in general were king of small scale PvP, and on an equal footing in large scale. They need to either be roughly equal in both, or ahead in one and behind in the other. Right now they are ahead in one and behind in the other.