Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

meaningful systems and fun game mechanics

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Comments

  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    lamina5432 wrote: »
    I agree that the current direction we are heading it does not seem like Ashes is going to hold up. Problem is it's already showing at the seams that players don't feel the current systems are working out. Phase 3 probably has one of the lowest player retention. We probably get the November update to see how somethings turn out. If that fails as spectacularly as P2.5 and P3 the overall faith loss in Intrepid will be tremendous.

    If they don't see the trend and think it's just because it's alpha, " embrace the Suck " approach a sore awakening is in store. The best way I can say to show the current dislike is just not test. Stay in the feedbacks like we've been doing but testing the game in it's current state should be pretty telling to Intrepid.

    There is still time to course correct, but the best way to communicate that seems to be yelling in these feedback posts. Which probably isn't healthy overall for balanced development. They need some proper communication method than people arguing. There are stages in the discord I barely see get use, set up more polls. Options e

    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
  • LudulluLudullu Member, Alpha Two
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 7
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 7
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.
  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.

    I don't know about no one, I know they use to in phase 1, but Steven said he does not play it or has not had time, and that in its self is a red flag, I know he is busy but the systems being so grindy that you can't play the game casually really sucks and I feel will be the number one reason this game fails, due to player retention
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Ludullu wrote: »
    Chicago wrote: »
    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3
    The feedback will be worse, because if they DO get someone with the ads - those people will be much more casual than whoever we have rn.

    Also, the most ironic thing about that devstream was Steven saying "well, we need more testers so we need to reach a broader audience" and then just a few minutes later he said smth along the lines of "Ashes is one of the most well-known mmos at this stage of development". So he knows full well that they've already hit as big of an audience as a game of this type could, but he somehow thinks that ads will bring in more people :D

    Yeah, imo he should just bring back the cash shop, and take a step back and let the team cook, and come back when it's ready lol

    The only piece of feedback Steven needs to take on board is that the game "Steven the Gamer" wants to make is not the same as the game "Steven the Owner" of Intrepid wants to make.

    Steven the Owner wants more players for the alpha, yet is making a game that specifically targets a very small niche - the niche that Steven the Gamer happens to fall in.

    These two things can not co-exist. Either Steven the Gamer needs to admit that the game he wants will never exist, or Steven the Owner needs to realize they are not going to get the population to properly test the game (let alone maintain it as a live game).

    Steven does not even play the game he is making which is by far the worst part

    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.

    I don't know about no one, I know they use to in phase 1, but Steven said he does not play it or has not had time, and that in its self is a red flag, I know he is busy but the systems being so grindy that you can't play the game casually really sucks and I feel will be the number one reason this game fails, due to player retention

    So, Steven is creating a needlessly time consuming game that he doesn't have the time to play - as someone whom has become independently wealthy and doesn't actually need to work or concern himself with money.

    Yet he assumes the rest of us all have the time to play, and to test.

    I just reconnected with a fairly large group of people that I used to raid with over 15 years ago. Where the topics of discussion used to be things like nights out, study, complaints about bosses, flatmate issues etc, it is now about mortgage rates and the housing market, how well children are doing at sort/other activities, problems finding competent staff and being over worked as a result, talking about spouses and giving each other suggestions to avoid aggro in that area.

    Put simply, this is a group of people that played MMO's back during the period that Steven is trying to recreate - as much the target audience for this game as any group of people - and they simply do not have the time to even look at Ashes, let alone play it.
  • AszkalonAszkalon Member, Alpha Two
    Noaani wrote: »
    Oh, so no one at Intrepid plays it?

    Says a LOT about the gsme, tbh.

    Before we get ANY. MORE. pissed. off. - and ultimately at some Point lose enough Patience to blow and send this Game into the Wind and leave forever,

    let's just do Please what "i" am doing since last November of 2024 -> and "keep. waiting." until more Stuff we actually want to test are finally patched into the Alpha 2 now matter how long it takes.

    * siiiiigh *

    Wow.
    WHO WOULD HAVE thought -> that my until now most valuable Contribution to this Game - would be "waiting" and not giving up ? Hell - i am not even sarcastic at this point. I just see no value to try something i do not even want to test right now.

    Hahahahahaha. I was so naive. I believed last Year before and around Christmas, that "MY" Archetype the Summoner would truly arrive at May first half a Year from there.

    Damn.
    I can fully understand why so many People are fed up with this eternal waiting Game. This Game is not Star Citizen. At least it's not supposed to be. At least with Verra there is an End in sight when in the ingame World is supposed to be complete and all the different Contents/Systems the Game is supposed to have. :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • VolgarisVolgaris Member, Alpha Two
    Chicago wrote: »
    the direction of the game seems to be geared towards every single system being so grindy and tedious it basically removes any sort of casual player.
    Grindy and tedious, I can agree to a point. But what's grindy and tedious to me, might not be that to you or others. I hate jigsaw puzzles, wouldn't do one if you paid me, but others love them.
    Chicago wrote: »
    steven once stated that systems make games fun, and i 100% agree with him but basically every system in the game at the moment even in an alpha state is so far off being fun and engaging that people are leaving phase 3 in herds
    I feel like they are putting a lot of focus into the endgame mechanics, but are just glossing over the progression ones. So people are getting disinterested. I stick to the PTR, production is just a waste of my time.
    Chicago wrote: »
    The pve - once stated to have meaningful bosses that would change their mechanics based on how fast you killed them to become more difficult has been reduced to killing ravens and goblins for hours with nothing to show for it
    Without instanced dungeons I don't see how we're going to get meaningful bosses. If you can just zerg it then no mechanics are meaningful. I think the lack of instanced dungeons is a HUGE miss opportunity. Have PvP in these instanced dungeons too, a race to finish, a battle, or a coop to kill the boss faster. SO meaning things can be done, be balanced, and be meaningful.
    Chicago wrote: »
    Loot has been totally removed ( un sure if this is for testing or intentional) but i would guess it is more the latter this far into alpha 2, there is no way in my mind that removing loot in an MMO is a good thing, Loot and crafting can co-exist
    The loot change was a knee jerk reaction. The intent I guess was to give more value to crafters, but crafting progression is 1/10 the speed or less of the leveling progression. So you end up getting suck swing a wet noodle then are burdened with grinding tedious tasks to get a weapon. Crafting just wasn't ready for the loot table to be dropped. So they upped the loot table, reasonable answer to keep people progressing.
    Chicago wrote: »
    Pvp is just dead, ignoring the absolutely Ludacris times it takes to even gear up your character at lvl 25, there are no fun meaningful pvp loops in the game to really play, i personally think that there should be some sort of instanced opt in pvp, i know not everyone agrees with this but the open world pvp is just grief city, that is just run by zergs. Unless its organized scrims its basically just whoever has the most numbers wins
    I'd argue that we level WAY to quickly. If a causal player can make it to "cap" in two days it's too fast. You should be gearing as you level, with crafted items and very rare drops. You should be working with a team to craft items as they are needed. ect. ect. Yeah it's broke right now. PvP loops are lacking and I think they are missing the target on them. The pseudo faction system is a big problem, then leaving things like instance dungeon pvp off the table is a big mistake.
    Chicago wrote: »
    he world still feels extremely dull removing any real reason to want to explore, i know that the game can look nice if you have a 5090 and run everything on cinematic, but even if it looks pretty the world is flat, dull, boring, and with tree's/rocks native to the biome they are in, it sort of ruins immersion as each zone has basically 1-2 types of trees, it feels like 90% of the world and mobs have been made and placed with AI, not with love.
    Zoom in. Most players play zoomed out all the way. Zoom in, there's tons of detail. I do agree it needs work and filling. Some more tree types and foilage in general would help, but mostly to me the thing that really make it's feel 'cheap' is the Mob NPCs, they are so robotic, or just lazily placed, path over tents or into mountains. Those are so boring to kill.
    Chicago wrote: »
    will also add that with every single material in the world gatherable it makes the world look insanely bland and basically all the biomes feel like a copy paste of the last, this feeling feels 10 fold when you add the insane travel times it takes to travers between biomes. it not only makes the world feel terrible, as nothing fantasy has really been added just boring trees from earth, but it also absolutely destroys performance, as someone pointed out in another post, unless you have a 900$ graphics card, don't bother playing this game, it really feels like anything designed on UE5 feels like an AI universe with no unique art style, no love shown for any parts of the world, even mob placement is blatantly obviously done by ai, i would also guess that the recipes and material costs are all done by AI as no dev would think 1100 copper for a sword is a good idea, wich begs the question .. if the entire world is being made/designed by ai, what is the team doing
    I've played on a 3070, no issues. It looks pretty good. It does need optimization, it'll get better.
    I completely disagree with the idea that the travel time between biomes is "insane". Its a fairly quick run from Anvils to Riverlands. I'd be okay if it took an hour, it's not a trip I'd be making without a good reason. Also there are some faster travel options coming. Airships, faster mounts, ships. Playing AA one of the fastest ways to get around was sail the coastline. They could implement faster basic mounts to easy the travel until those things are in.
    If they are not using AI they are hurting themselves as professionals. From code to art AI is going to be a corner stone of game development. I'm sure the team is adjusting and finding new ways to do things better and faster, if not then they won't be in the field for long.
    Chicago wrote: »
    and then there is the issues of player feedback being basically ignored at this point, we have had rollback after rollback, but for some reason it was allowed that the first players to hit lvl 20 could have an uncontested farm of gear for the first week, gearing their entire guild with blue armor/weapons, just to then have the system totally removed when 95% of the player base actually caught up leaving an extremely unfair advantage for basically the rest of the phase
    They aren't ignoring feedback. I don't think they care if a group has an advantage over another, more so because it's still testing. But they got bigger things to work on. You being able to compete gear wise isn't the concern. It's more the reason of why can't you compete. Was it a rollback? It's testing so oh well. Was it a bug? report it. Was an exploit? report it. Rollbacks are going to happen, wipes could happen. Maybe don't treat the testing phase like a season.
    [/quote]

    Most your points aren't really valid because it's testing and you seem to be judging it like it's a release. Some are valid. I do think they are focusing on the wrong things. It feels like they're focusing on endgame features, but progression is so off I don't see how focusing on endgame is fruitful, the progression changes can affect endgame, which means they'll be chancing problems in circles. The test is probably not going to be fun, if you are having fun great. I'd really like the test to respect my time more. And that probably won't change, which is okay. I'll stick to the PTR where I can test what I want and focus in specifically on those things. If enough people stop playing in the production they'll change it, for better or worse.

  • TamalouTamalou Member, Alpha Two
    edited October 11
    I agree with the author so much
  • SmileGurneySmileGurney Member, Alpha Two
    lamina5432 wrote: »
    I agree that the current direction we are heading it does not seem like Ashes is going to hold up. Problem is it's already showing at the seams that players don't feel the current systems are working out. Phase 3 probably has one of the lowest player retention. We probably get the November update to see how somethings turn out. If that fails as spectacularly as P2.5 and P3 the overall faith loss in Intrepid will be tremendous.

    If they don't see the trend and think it's just because it's alpha, " embrace the Suck " approach a sore awakening is in store. The best way I can say to show the current dislike is just not test. Stay in the feedbacks like we've been doing but testing the game in it's current state should be pretty telling to Intrepid.

    There is still time to course correct, but the best way to communicate that seems to be yelling in these feedback posts. Which probably isn't healthy overall for balanced development. They need some proper communication method than people arguing. There are stages in the discord I barely see get use, set up more polls. Options e
    The problems lie at the core of the game experience, and there are some CLEAR trends in the game design direction. "It's just alpha" excuse doesn't apply here. If anything playtesters coming to the same conclusions should be a "Canary in a coal mine" moment for the Ashes designers and directors. This is the last moment to criticise the game's direction, as there is no way those issues can be addressed at the later stages.
    My lungs taste the air of Time,
    Blown past falling sands…
  • SmileGurneySmileGurney Member, Alpha Two
    edited October 15
    Chicago wrote: »
    the direction of the game seems to be geared towards every single system being so grindy and tedious it basically removes any sort of casual player.

    steven once stated that systems make games fun, and i 100% agree with him but basically every system in the game at the moment even in an alpha state is so far off being fun and engaging that people are leaving phase 3 in herds
    I haven't read your thread before I posted my opinions on that exact subject. We have arrived to pretty similar conclusions, it's uncanny, but then I suspect we are just voicing a pretty popular opinion at this point. I don't think the current grind trends will sit well even with a lot of hardcore players. I'm someone in-between, and have quite a bit of free time. Assuming a game is fun I can spend 1000s of hours in it, so its not just the "casuals" being concerned.

    Also I would like to point to anyone still delusional enough to think that, grind doesn't make a game hard. It just makes it dull, especially if it offers zero genuine engaging gameplay on the top of it. I won't get into the whole delayed gratification / "today players want instant gratification" narratives. Ashes at higher levels is delaying the gratification for so long, that I need a note to remind myself what I was looking forward to in the first place.

    Steven stated many things, including that they hate grind :D
    My lungs taste the air of Time,
    Blown past falling sands…
  • RonDog98RonDog98 Member, Alpha Two
    Chicago wrote: »
    lamina5432 wrote: »
    I agree that the current direction we are heading it does not seem like Ashes is going to hold up. Problem is it's already showing at the seams that players don't feel the current systems are working out. Phase 3 probably has one of the lowest player retention. We probably get the November update to see how somethings turn out. If that fails as spectacularly as P2.5 and P3 the overall faith loss in Intrepid will be tremendous.

    If they don't see the trend and think it's just because it's alpha, " embrace the Suck " approach a sore awakening is in store. The best way I can say to show the current dislike is just not test. Stay in the feedbacks like we've been doing but testing the game in it's current state should be pretty telling to Intrepid.

    There is still time to course correct, but the best way to communicate that seems to be yelling in these feedback posts. Which probably isn't healthy overall for balanced development. They need some proper communication method than people arguing. There are stages in the discord I barely see get use, set up more polls. Options e

    i agree with this, but its also strange because, basically no one is testing anymore, they said they are marketing to bring in new testers but the feedback they will bring will be just like the feedback they are basically ignoring at the moment, also i am really confused as to who they are going to even bring in that does not already know about the game, the state of the game right now is in no shape or form ready for marketing and yeah if nov 18th fails the rest of the people will probably quit, player retention was suppose to be a goal of phase 3

    That’s my biggest gripe. Intrepid seems to be actively ignoring all feedback they get, so what’s the point of bringing in more feedback?
    Use what you’ve been given before you expose any more people to the mess the game is currently in.
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