Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
View it this way. You're trying to give Intrepid your feedback. They are not playing their own game the same way you, supposedly, do, so they can't know whether your claims or perception of the game is correct or not.
I'm giving you a chance to properly explain the reasoning behind what you're asking for. You refuse to explain yourself. This applies to Superthrive as well.
Intrepid won't get anything out of this thread, no matter how many times you bump it, because no one here is trying to actually discuss the topic. Azherae's question was ignored. Several of my questions have been ignored.
GL getting any results from this thread, considering your attitude towards anyone that's trying to help you make your own point better.
Blown past falling sands…
Only ""You" think your opinion counts and I've attempted to share my ideas to help create solutions which you proceeded to crap on PvP community. I never spoke ill of PvEers..... in fact, I continually advocate they are mutually important and NOT mutually exclusive. Again, you are irrelevant, so keep playing Silksong and Rematch with your 14 family followers from your mother's basement. Once more.. thank you for he bump!
I think it will be exactly like it was and still is - in Planetside II. If you are not firmly in a Team you can play good with, welcome the fact that You will be an Underdog in PvP. It will always be an Uphill Battle.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
That is a really fun system. I enjoyed that game immensely when it first came out. HUGE battles!
I was leaving it open to whatever interpretation, since PvP players are a vast spectrum, except ofc in the eyes of those who devalue other PvP players for not being hardcore/serious enough.
But since that seems to be the trend of this thread, I'd say just ignore it, I don't need the answer after all, I'm not hardcore/serious enough to be a PvP player within the context of this discussion, since apparently you aren't.
I KNOW !!!
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
Pseudo factions without governing mechanics will be a failure. Without factions there will be no meaningful PvX. The game can not be a PvX game without other mechanics to balance PvP. One of the biggest issues I've seen is Polar may be part of a Settlement and may be killing people their own Settlement with zero consequences. IS seems to be expecting players to police themselves, and that's going to fail. Killing someone from the same Settlement, Religion, and/or Guild should have consequences. I think the Guild can polices itself, but the Settlement and the Religion need to have in game mechanics to ensure factions even matter. Without that there is ONE faction, your Guild.
A knee jerk reaction, they went too far in one direction probably. Also hard to gauge this because so much is still missing from the game.
I'd expect this to be automatic. I'd be nice to get some clarification on how some of these mechanics will work though. Something beyond the canned answers of "it's a work in progress", "it's alpha", "it's a placeholder", and so on.
That's a bug, you should test it and report it. If not a bug what's the point in PvP zones?
What's the point in conflict without the PvE aspects of the game? Without PvE supporting PvP in an MMO there is no MMO. PvE content is king when it comes to MMOs if you count players. Not saying PvP has no place or it can't take a larger role. But without reason for the conflict it'll feel like a session play PvP game with a massive grind. Masses would flee that. Again I point towards to lack of faction rules that govern player actions that's causing some of this.
Might not be needed, there should be more caravans which are roving PvP zones. You can literally create your own PvP zone just about anywhere. Yeah caravans are bit meh right now, but you have to keep in mind all the other reasons to PvP, not just the dynamic PvP zones. You can't just adjust the PvP zone without these other things in mind.
Yeah, probably a bug, and not fully implemented yet.
Yeah those are some good ideas. Increasing the incentive to go to a PvP zone will yield good results. I've been saying remove the XP debt if killed in PvP. PvPing while leveling is just a waste of time, some of these ideas might make it worth it. Otherwise I'll skip PvP until I'm maxed and there will need to be a compelling reason for me to PvP still. I wouldn't want to think about a full bar of XP debt at lvl 50 lol.
I can agree with that. It's why I would like to see more random PvP zones with higher reward inside them. The zergs cant be everywhere, especially with such a large map. Put pocket dungeons on random timers, Carph, Steelbloom, Church, Oakenbane all on timers. Along with small pockets in all of the biomes. I think it would give smaller groups the ability to flex around to try to avoid the larger groups and still have a shot at higher rewards. I really liked the dungeons in Throne and Liberty going PvP hot at night and the doors lock so once you die, you're out. Not perfect but it could be fun for some pocket dungeons or even the large ones on occasion. I'm a firm believer in options. The more the better the game will do.
Maybe, but as is, the risk for running a caravan isn't worth it. Every Tom, Dick and Harry is able to destroy it with zero risk themselves. As discussed only the Zergs benefit. I understand it's a work in progress though. Lets hope it gets figured out. The more options the better so I love his idea.
Aeacus wrote: »
Automatic Flagging
All players and mounts should be auto-flagged upon entering any dynamic PvP zone.
Remove manual flagging in these zones entirely. If you enter, you’re in.
Its not a bug. It's by design and it's horrible.
100000% agree with you!
Good feedback!