Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Yes it does, unless cari somehow stumbled onto a bug, but they wouldn't even know about such a bug because they didn't even know how corruption works.
Kinda sounds like they murdered passive players, got megacorrupted, didn't pay attention to the "corruption value changed to this" after killing a mob, learned about a system that they should've learned about way before even buying access and ragequit because of that knowledge.
Orrrr, it was all a bug on a bug, which is actually quite possible. Though at that point all of this should've been reported to Intrepid, ideally with logs and screenshots.
Proof the masses are toxic? Only toxic one I've come across thus far is a PvEer -- you! That's factual.
More toxicity... just proving my point... and no you aren't a true PvPer.
and... yet more....
But imagine ganking even just "ONE" unimportant fellow Player - and then lose probably WEEKS OR MONTHS of Progress in Gearpieces for it.
This won't be "PvP". This will be the most toxic Gankbox since Sea of Thieves.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
Which is exactly why I've been giving feedback to make corruption much much laxer FOR YEARS. But Steven is afraid to balance that system correctly, so instead he just gives people genocide circles and thinks that will resolve stuff or save his design.
would love to pk them, but if I kill the first one (which I probably could) the second one is gonna mop me up. 2 25's by the way. then i lose gear.
so given that's how corruption works, why would i risk it? they're basically safe there and can hunt with impunity.
ppl say pvpers don't want a fair fight. that's bullshit. if i want mmo-style pvp, i'm going back to WoW arena which is functionally normalized gear, even levels etc. just a skill and teamwork check, and strategy, tactics etc. or i play counter-strike fps, which is also elo. If I play sandbox I 1vX and fight odds.
but do i gank, too? hell yeah. i took out 2 lowbies because they were in a remote location and farming-- might have good loot on em. and they never had a chance.
one final thing i'll say is the pvp meta of trying to bait people into flagging on you is absolute batshit toxic.
Steven even made this easier for you by making the hp visible. And this does not give you any corruption, unless you're super sloppy with your attacks, which would just be a skill issue on your side.
And this is why I want proper corruption balancing, so that this is NOT the only action you can take when you go corrupted.
only way to win that fight is to down 1 of them before they know much what's going on. that's the simple truth of it.
and when pve farming, everyone knows not to fight back.
what you're proposing is ridiculous, missing the point entirely and obfuscating the truth. it's not a pvp game. that, at least, you and i can agree on.
look you are the loudest voice in the room but you're insulting people, making personal attacks, blah de da de da it's not worth having a discourse with you.
you were honest when you said it's not a pvp game, and never will be.
"if they don't fight back, then they're weaklings!" okay bro
idk why you call pvpers pussies, when all you do is try to chat pvp
I already posted video of me fighting other people for my pve, but instead of addressing my arguments against OP's points, everyone just started saying that pvp matters only in THIIIIS phase and not the previous ones, though when I asked what changed in the design - no one answered.
So maybe you'll tell me something, oh mighty pvper, why exactly can't you just flag on people and fight them, despite the power difference. Are you scared to lose? I've seen Zybak's pvp videos, he at least goes against multiple people as a rogue, so even compared to him you seem like a weakling, but I don't even consider him a pvper, because he also just wants free murder circles rather than a good pvp system with stakes and consequences.
So you're 2 steps below my lowest standards for what a true pvper is
Yeah he been doing this for a good while now, even Steven lowkey indirectly called him out, he is even more salty since then 🤣
@Ludullu listen my guy you are indeed legit irrelevant, you will always be no matter how much you keep on pulling a tantrum about it; and very clearly delulu, in no way shape or form you a are an actual pvper, i mean you can keep on dreaming as much a bout it, im sorry to tell you this, that doesnt make it true.
Also if i ever get into the game, pray we dont end up in the same server... 😊 where i come from you talk shit you get hit
Though I'm still not sure about that, cause Steven hasn't fucking logged into forums in almost a year and I doubt any of the mods relay to him names of posters.
I'm gonna be playing on the EU side, so you're always welcome to come kill me
Both People who are scared out of their minds and pee their Pants at the Concept of being able to get killed/ganked by other Players everywhere,
AND Players who are afraid of a few Consequences NOT BEING to over-the-top - > are Pussies. (lol)
The Game will be extremely boring when the Corruption System stays like it has been in the Alpha 2 in the last Year or so.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
To put it simply, as the OP said there is no reason to PVP right now. And for all you tree huggers… yes!!! We need a reason to PVP… look at your damn map and tell me how many people you see on the PvP hot zone… wait I can answer that … 0
Here let me say this so the developers under stand… “Your PvP on this game straight up sucks right now!!!!” Keep it like this and it’s a garantee you will lose you entire PVP population.
Now the tree huggers, crafters and gatherers that play this game for only for that, are going to reply to this message saying the game is good the way it is…. And maybe this works for you guys because you don’t PVP but for the rest of use it’s just shit!
So if you've given up on ideas, solutions, and feedback to Intrepid.... why are you participating in this forum? Go play Pal World and stop wasting the players time that still have hope for the game and would like to see changes to encourage game play. You obviously do not have faith, so move on and let the rest have some faith. Is that ok Nick Fuentes?
I kind of agree, actually.
In that vein, I'm the only true PvX'er here. I want the best of all forms of PvE, PvP and a mixture of both together.
Shame that isn't what this game is aiming for.
Also, have no damn clue who Nick Fuentes is. Nor do I care to know.
Ashes of Creation was built around the idea of risk and reward, as i remember.
That was the main pillar of this game.
But right now the PvP aspect feels neglected.
PvE players have everything they want: almost all content optimized for PVE, all grinding, progression, and they almost always have option to avoid risk and avoid PvP.
At same time - PvP players are forced into PvE activities just to progress, even when they don’t want to. And what for? Grinding for Grinding? Its dont have any sense for pvp players.
That’s not PVP/PVE balance - that’s one-sided design.
Steven said:
“Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. ”
But currently, there’s around zero motivations and rewards for PvP players. And in most scenarios zero risk for PvE players.
One of the options could be something like a 24/7 Harbinger event in lot of locations with different rewards, but it would need a lot of work to make it perfect, balanced, and enough risk vs reward.
However, there shouldn't be only one way to have unstructured PvP.
Now - there’s no real reason to fight, no sense of progression, and no consistent opportunities for PvP outside of some small amount of possible guild activities.
If PvE players can choose their way to play, PvP players deserve the same.
We, pvp players, just want true Risk vs Reward system that was promised - where danger means something, and where conflict creates meaning in Verra.
The victim will still be dead and will have their chosen gameplay ruined.
If a pvper decides to choose their gameplay (i.e. attack other players) - there's literally no way to stop that, because no matter what other players do, they'll just be pvping the initial pvper. Pulling mobs onto him miiiight work, but there's more chances that the pvper will just bring the puller low in hp and the puller dies to mobs before they switch onto the pvper.
Progression itself must be considered part of 'gameplay' in this comparison though.
PvE players can 'progress' every time. Even if you die, you still keep half your inv, you can revive far away with half your inventory, and possibly quite a lot of your exp. There is some form of actual progress you made.
PvP players such as the ones in this thread don't have that because it's not implemented (and sorta not intended) in this game so far.
I just noted my personal experience. A good game is a good game. And it can exist with toxicity, cockiness, elitism, or whatever you want to call it. Just look at LoL
I'm overall point is MMORPG PvP games don't last, if they do last they don't perform anywhere near as well as PvE focused MMORPGs.