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The State of PvP "petition" (Or lack of)

124

Comments

  • LudulluLudullu Member, Alpha Two
    lamina5432 wrote: »
    Isn't it still a thing to have a freind kill you twice to remove corruption?
    Afaik it still is a thing, so cari probably doesn't have friends.
    lamina5432 wrote: »
    Which also does corruption only happen when the player you are fighting doesn't fight back? Or there was a bug.
    Yes it does, unless cari somehow stumbled onto a bug, but they wouldn't even know about such a bug because they didn't even know how corruption works.
    lamina5432 wrote: »
    I'm just wondering what the circumstnces of this was.
    Kinda sounds like they murdered passive players, got megacorrupted, didn't pay attention to the "corruption value changed to this" after killing a mob, learned about a system that they should've learned about way before even buying access and ragequit because of that knowledge.

    Orrrr, it was all a bug on a bug, which is actually quite possible. Though at that point all of this should've been reported to Intrepid, ideally with logs and screenshots.
  • AeacusAeacus Member, Alpha Two
    Ludullu wrote: »
    Aeacus wrote: »
    Where I can not claim this won't be the case in games like Ashes and Arche Ages; however, where guild or group PvP is encouraged is mostly a different type of PvP personality. These are "generally" non-toxic and fulfill the PvP itch by a unity in which players function as one.
    A2 alone has confirmed that Ashes will have insanely toxic guilds and players. And we're not even in the "general populous" stage of the game's existence. That will attract even more toxic people.

    Proof the masses are toxic? Only toxic one I've come across thus far is a PvEer -- you! That's factual.
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  • AeacusAeacus Member, Alpha Two
    Ludullu wrote: »
    Kallysha wrote: »
    Yeah toxic people are everywhere innit?...
    Oh, I'm the toxiest of them all, because I'm the only true pvper here, while all yall are god damn pussies that only want to murder people for free B)

    More toxicity... just proving my point... and no you aren't a true PvPer.
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  • AeacusAeacus Member, Alpha Two
    Ludullu wrote: »
    Aszkalon wrote: »
    " Murder People for free " ? The Ones who already HATE the Corruption System won't care in the end, i think. They will create throw-away-Characters if they must. Or simply run around in Groups. :mrgreen:
    Which is exactly my point. THOSE people are just enjoying AoC's pvp to the full extent, while all of these pussy "pvpers" whine and complain that they can't murder people w/o suffering some losses of their own.

    and... yet more....
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  • AszkalonAszkalon Member, Alpha Two
    edited October 30
    I am for Consequences of People who just murder and gank others.

    But imagine ganking even just "ONE" unimportant fellow Player - and then lose probably WEEKS OR MONTHS of Progress in Gearpieces for it. ;)

    This won't be "PvP". This will be the most toxic Gankbox since Sea of Thieves. :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • LudulluLudullu Member, Alpha Two
    Aeacus wrote: »
    and... yet more....
    Yes, it's as if I said I was the toxiest one B)
    Aszkalon wrote: »
    But imagine ganking even just "ONE" unimportant fellow Player - and then lose probably WEEKS OR MONTHS of Progress in Gearpieces for it. ;)
    Which is exactly why I've been giving feedback to make corruption much much laxer FOR YEARS. But Steven is afraid to balance that system correctly, so instead he just gives people genocide circles and thinks that will resolve stuff or save his design.
  • caribizzlecaribizzle Member, Alpha Two
    edited October 30
    so i was at carph.. lvl 24, 2 people were farming Tank and a Bard. couldn't get an invite from them.

    would love to pk them, but if I kill the first one (which I probably could) the second one is gonna mop me up. 2 25's by the way. then i lose gear.

    so given that's how corruption works, why would i risk it? they're basically safe there and can hunt with impunity.

    ppl say pvpers don't want a fair fight. that's bullshit. if i want mmo-style pvp, i'm going back to WoW arena which is functionally normalized gear, even levels etc. just a skill and teamwork check, and strategy, tactics etc. or i play counter-strike fps, which is also elo. If I play sandbox I 1vX and fight odds.
    but do i gank, too? hell yeah. i took out 2 lowbies because they were in a remote location and farming-- might have good loot on em. and they never had a chance.

    one final thing i'll say is the pvp meta of trying to bait people into flagging on you is absolute batshit toxic.
  • caribizzlecaribizzle Member, Alpha Two
    and jesus what do i get at carph if i do manage to kill the 2 25's? i have to take my char immediately hide to somewhere safe and get a friend to come kill me? please
  • LudulluLudullu Member, Alpha Two
    caribizzle wrote: »
    so given that's how corruption works, why would i risk it? they're basically safe there and can hunt with impunity.
    You flag onto them to challenge them. If they don't fight back - they're weaklings. Carph is supposedly difficult enough for people to die to mobs, so just attack the bard long enough for him to go down into the 50% and keep him there, so that he wastes mana/buffs on heals and stuff. If those 2 dudes can't farm that spot solo - they'll have to stop farming and you will have gotten the pve you came there for. Hence, pvx.

    Steven even made this easier for you by making the hp visible. And this does not give you any corruption, unless you're super sloppy with your attacks, which would just be a skill issue on your side.
    caribizzle wrote: »
    and jesus what do i get at carph if i do manage to kill the 2 25's? i have to take my char immediately hide to somewhere safe and get a friend to come kill me? please
    And this is why I want proper corruption balancing, so that this is NOT the only action you can take when you go corrupted.
  • caribizzlecaribizzle Member, Alpha Two
    so people like you always say something like that, and it goes to show how little pvp experience you have. good luck winning a 1v2 as a rogue against superiorly geared opponents by declaring your intent to an honest, fair fight -- and then, worst of all, letting them open on you!!

    only way to win that fight is to down 1 of them before they know much what's going on. that's the simple truth of it.

    and when pve farming, everyone knows not to fight back.

    what you're proposing is ridiculous, missing the point entirely and obfuscating the truth. it's not a pvp game. that, at least, you and i can agree on.

    look you are the loudest voice in the room but you're insulting people, making personal attacks, blah de da de da it's not worth having a discourse with you.

    you were honest when you said it's not a pvp game, and never will be.
  • caribizzlecaribizzle Member, Alpha Two
    "challenge them" lol please
    "if they don't fight back, then they're weaklings!" okay bro
  • caribizzlecaribizzle Member, Alpha Two
    enjoy your pve sandbox that you keep pvpers out of cuz that's clearly what you're trying to do
  • LudulluLudullu Member, Alpha Two
    caribizzle wrote: »
    so people like you always say something like that, and it goes to show how little pvp experience you have. good luck winning a 1v2 as a rogue against superiorly geared opponents by declaring your intent to an honest, fair fight -- and then, worst of all, letting them open on you!!
    Case in point of "pvpers" being pussies :D Can only win from dirty tactics and backstabbings :D
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  • caribizzlecaribizzle Member, Alpha Two
    yeah bro people who play pve are way more tough and people who pvp are soft
    idk why you call pvpers pussies, when all you do is try to chat pvp
  • caribizzlecaribizzle Member, Alpha Two
    www.youtube.com/watch?v=KaGSVq9gqTA
  • LudulluLudullu Member, Alpha Two
    caribizzle wrote: »
    yeah bro people who play pve are way more tough and people who pvp are soft
    idk why you call pvpers pussies, when all you do is try to chat pvp
    I don't play pve, I play pvx. Both pvers and "pvpers" are weak, because they want to do their own thing w/o anyone else influencing them. I want both pvp and pve to constantly interact with each other and punish the other side. And only the ones who can avoid that punishment will be the winners.

    I already posted video of me fighting other people for my pve, but instead of addressing my arguments against OP's points, everyone just started saying that pvp matters only in THIIIIS phase and not the previous ones, though when I asked what changed in the design - no one answered.

    So maybe you'll tell me something, oh mighty pvper, why exactly can't you just flag on people and fight them, despite the power difference. Are you scared to lose? I've seen Zybak's pvp videos, he at least goes against multiple people as a rogue, so even compared to him you seem like a weakling, but I don't even consider him a pvper, because he also just wants free murder circles rather than a good pvp system with stakes and consequences.

    So you're 2 steps below my lowest standards for what a true pvper is :D
  • caribizzle wrote: »
    so people like you always say something like that, and it goes to show how little pvp experience you have. good luck winning a 1v2 as a rogue against superiorly geared opponents by declaring your intent to an honest, fair fight -- and then, worst of all, letting them open on you!!

    only way to win that fight is to down 1 of them before they know much what's going on. that's the simple truth of it.

    and when pve farming, everyone knows not to fight back.

    what you're proposing is ridiculous, missing the point entirely and obfuscating the truth. it's not a pvp game. that, at least, you and i can agree on.

    look you are the loudest voice in the room but you're insulting people, making personal attacks, blah de da de da it's not worth having a discourse with you.

    you were honest when you said it's not a pvp game, and never will be.

    Yeah he been doing this for a good while now, even Steven lowkey indirectly called him out, he is even more salty since then 🤣

    @Ludullu listen my guy you are indeed legit irrelevant, you will always be no matter how much you keep on pulling a tantrum about it; and very clearly delulu, in no way shape or form you a are an actual pvper, i mean you can keep on dreaming as much a bout it, im sorry to tell you this, that doesnt make it true.

    Also if i ever get into the game, pray we dont end up in the same server... 😊 where i come from you talk shit you get hit
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    even Steven lowkey indirectly called him out, he is even more salty since then 🤣
    Ahh, so I wasn't a selfcentered delusional person then, cause I thought he took a stab at me.

    Though I'm still not sure about that, cause Steven hasn't fucking logged into forums in almost a year and I doubt any of the mods relay to him names of posters.
    Kallysha wrote: »
    Also if i ever get into the game, pray we dont end up in the same server... 😊 where i come from you talk shit you get hit
    I'm gonna be playing on the EU side, so you're always welcome to come kill me :) If the game is optimized enough I'll even be streaming, so you'll have an easier time hunting me.
  • AszkalonAszkalon Member, Alpha Two
    caribizzle wrote: »
    yeah bro people who play pve are way more tough and people who pvp are soft
    idk why you call pvpers pussies, when all you do is try to chat pvp

    Both People who are scared out of their minds and pee their Pants at the Concept of being able to get killed/ganked by other Players everywhere,

    AND Players who are afraid of a few Consequences NOT BEING to over-the-top - > are Pussies. (lol)


    The Game will be extremely boring when the Corruption System stays like it has been in the Alpha 2 in the last Year or so.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • GardosienGardosien Member, Alpha Two
    Bump
  • PresHarrisonPresHarrison Member, Alpha Two
    edited November 2
    State of PVP with this game has become horrible or non-existent. I mean I get it, if this last patch was to concentrate of crafting but if this is how the PVP on this game is going to be let me know now and stop wasting my time with it.

    To put it simply, as the OP said there is no reason to PVP right now. And for all you tree huggers… yes!!! We need a reason to PVP… look at your damn map and tell me how many people you see on the PvP hot zone… wait I can answer that … 0

    Here let me say this so the developers under stand… “Your PvP on this game straight up sucks right now!!!!” Keep it like this and it’s a garantee you will lose you entire PVP population.

    Now the tree huggers, crafters and gatherers that play this game for only for that, are going to reply to this message saying the game is good the way it is…. And maybe this works for you guys because you don’t PVP but for the rest of use it’s just shit!
  • LudulluLudullu Member, Alpha Two
    Now the tree huggers, crafters and gatherers that play this game for only for that, are going to reply to this message saying the game is good the way it is…. And maybe this works for you guys because you don’t PVP but for the rest of use it’s just shit!
    No, the game is shit right now and pvp even shittier. But more lawless zones or rewards in them will not solve anything. But Intrepid just keep failing at their designs, so at this point I kinda don't expect them to resolve this issue.
  • AeacusAeacus Member, Alpha Two
    Ludullu wrote: »
    Now the tree huggers, crafters and gatherers that play this game for only for that, are going to reply to this message saying the game is good the way it is…. And maybe this works for you guys because you don’t PVP but for the rest of use it’s just shit!
    No, the game is shit right now and pvp even shittier. But more lawless zones or rewards in them will not solve anything. But Intrepid just keep failing at their designs, so at this point I kinda don't expect them to resolve this issue.

    So if you've given up on ideas, solutions, and feedback to Intrepid.... why are you participating in this forum? Go play Pal World and stop wasting the players time that still have hope for the game and would like to see changes to encourage game play. You obviously do not have faith, so move on and let the rest have some faith. Is that ok Nick Fuentes?
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 6
    Ludullu wrote: »
    Kallysha wrote: »
    Yeah toxic people are everywhere innit?...
    Oh, I'm the toxiest of them all, because I'm the only true pvper here, while all yall are god damn pussies that only want to murder people for free B)

    I kind of agree, actually.

    In that vein, I'm the only true PvX'er here. I want the best of all forms of PvE, PvP and a mixture of both together.

    Shame that isn't what this game is aiming for.
  • LudulluLudullu Member, Alpha Two
    Aeacus wrote: »
    So if you've given up on ideas, solutions, and feedback to Intrepid.... why are you participating in this forum? Go play Pal World and stop wasting the players time that still have hope for the game and would like to see changes to encourage game play. You obviously do not have faith, so move on and let the rest have some faith. Is that ok Nick Fuentes?
    Where exactly am I telling anyone to stop giving feedback? You're free to do whateverthefuck you want to do, within the rules of the forums, while I'm free to do the same. If you can point to a rule that says "don't post in people's threads" - I'll gladly follow that rule.

    Also, have no damn clue who Nick Fuentes is. Nor do I care to know.
  • VargosVargos Member, Alpha Two
    Aeacus wrote: »
    📜Petition: Rework Dynamic PvP Zones, Flagging, and Corruption to Retain PvP Players


    Ashes of Creation was built around the idea of risk and reward, as i remember.
    That was the main pillar of this game.
    But right now the PvP aspect feels neglected.

    PvE players have everything they want: almost all content optimized for PVE, all grinding, progression, and they almost always have option to avoid risk and avoid PvP.

    At same time - PvP players are forced into PvE activities just to progress, even when they don’t want to. And what for? Grinding for Grinding? Its dont have any sense for pvp players.
    That’s not PVP/PVE balance - that’s one-sided design.

    Steven said:
    “Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. ”

    But currently, there’s around zero motivations and rewards for PvP players. And in most scenarios zero risk for PvE players.

    One of the options could be something like a 24/7 Harbinger event in lot of locations with different rewards, but it would need a lot of work to make it perfect, balanced, and enough risk vs reward.
    However, there shouldn't be only one way to have unstructured PvP.

    Now - there’s no real reason to fight, no sense of progression, and no consistent opportunities for PvP outside of some small amount of possible guild activities.

    If PvE players can choose their way to play, PvP players deserve the same.

    We, pvp players, just want true Risk vs Reward system that was promised - where danger means something, and where conflict creates meaning in Verra.
  • Vargos wrote: »
    Aeacus wrote: »
    📜Petition: Rework Dynamic PvP Zones, Flagging, and Corruption to Retain PvP Players


    Ashes of Creation was built around the idea of risk and reward, as i remember.
    That was the main pillar of this game.
    But right now the PvP aspect feels neglected.

    PvE players have everything they want: almost all content optimized for PVE, all grinding, progression, and they almost always have option to avoid risk and avoid PvP.

    At same time - PvP players are forced into PvE activities just to progress, even when they don’t want to. And what for? Grinding for Grinding? Its dont have any sense for pvp players.
    That’s not PVP/PVE balance - that’s one-sided design.

    Steven said:
    “Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. ”

    But currently, there’s around zero motivations and rewards for PvP players. And in most scenarios zero risk for PvE players.

    One of the options could be something like a 24/7 Harbinger event in lot of locations with different rewards, but it would need a lot of work to make it perfect, balanced, and enough risk vs reward.
    However, there shouldn't be only one way to have unstructured PvP.

    Now - there’s no real reason to fight, no sense of progression, and no consistent opportunities for PvP outside of some small amount of possible guild activities.

    If PvE players can choose their way to play, PvP players deserve the same.

    We, pvp players, just want true Risk vs Reward system that was promised - where danger means something, and where conflict creates meaning in Verra.

    EXACTLY!
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Vargos wrote: »
    If PvE players can choose their way to play, PvP players deserve the same.
    If a pver chooses to just pve, literally anyone can still come up to them and start messing with them through pvp or just outright kill them. There's no protection against that. There's dissuasion mechanics in the form of Corruption, but that shit's easily avoidable in multiple ways and it only impacts the attacker - not the victim.
    The victim will still be dead and will have their chosen gameplay ruined.

    If a pvper decides to choose their gameplay (i.e. attack other players) - there's literally no way to stop that, because no matter what other players do, they'll just be pvping the initial pvper. Pulling mobs onto him miiiight work, but there's more chances that the pvper will just bring the puller low in hp and the puller dies to mobs before they switch onto the pvper.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Vargos wrote: »
    If PvE players can choose their way to play, PvP players deserve the same.
    If a pver chooses to just pve, literally anyone can still come up to them and start messing with them through pvp or just outright kill them. There's no protection against that. There's dissuasion mechanics in the form of Corruption, but that shit's easily avoidable in multiple ways and it only impacts the attacker - not the victim.
    The victim will still be dead and will have their chosen gameplay ruined.

    If a pvper decides to choose their gameplay (i.e. attack other players) - there's literally no way to stop that, because no matter what other players do, they'll just be pvping the initial pvper. Pulling mobs onto him miiiight work, but there's more chances that the pvper will just bring the puller low in hp and the puller dies to mobs before they switch onto the pvper.

    Progression itself must be considered part of 'gameplay' in this comparison though.

    PvE players can 'progress' every time. Even if you die, you still keep half your inv, you can revive far away with half your inventory, and possibly quite a lot of your exp. There is some form of actual progress you made.

    PvP players such as the ones in this thread don't have that because it's not implemented (and sorta not intended) in this game so far.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • VolgarisVolgaris Member, Alpha Two
    Azherae wrote: »
    Volgaris wrote: »
    PvP can be full of 'elitism', that leads to the toxicity. Oddly though when I play slow burn PvP games people are actually nicer. But fast burn games the toxicity and elitism are high. Must be something about the personality types that flock to fast burn games vs the slow burn games. Fast/Slow burn is just pacing, or progression speed. If the elitist/toxic group dominates the community it self destructs and the game dies.

    I personally am absolutely convinced that this is just a thing that PvP players tell themselves in the desperate hope that someday someone magically makes an MMORPG that works.

    Just like how almost every time they meet someone who says 'I don't think this works though' they react to that person as if they don't have experience.

    It's easy to sniff out 'posers' in certain spaces by smurfing/not letting people know that you are actually one of the top players at something and then showing any sort of moderate/nuanced opinion.

    So if it was somehow worth it to Intrepid to hear this, I would say that it is absolutely far from the truth that 'slow burn games will turn out better' PvP wise. I'm not sure it could be further. But I know the rules of discussions on PvP game forums...

    "If you hold this opinion you don't play enough to understand."
    "And if you play enough to understand you're probably not actually any good."
    "And if you're actually any good, you are probably carried by your friends."
    "And if that's not it, you don't understand my perspective because I'm better."
    "And if you 1v1 me and win 10-0 it's a balance thing."
    "And if you do it while indergeared/underprepared on a secondary I'm still right because the casuals need to be more like you, and just keep trying harder, because you've played enough, worked hard, and that's why you can succeed against me."

    "The Personalities of people who play fast burn games" concept is bs.

    I just noted my personal experience. A good game is a good game. And it can exist with toxicity, cockiness, elitism, or whatever you want to call it. Just look at LoL

    I'm overall point is MMORPG PvP games don't last, if they do last they don't perform anywhere near as well as PvE focused MMORPGs.
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