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Simple suggestion to alleviate travel tedium: auto-pathing feature

Zapatos80Zapatos80 Member, Alpha Two
edited November 5 in General Discussion
Hop on your mount, get on the road, select a settlement on the map, and you will automatically follow the fastest road to that settlement. You can still be attacked (PVE/PVP) as normal, and it would take the same amount of time, but it would massively reduce the tedium of manual travel over long distances.

Comments

  • daveywaveydaveywavey Member, Alpha Two
    They're planning on introducing something similar: https://ashesofcreation.wiki/Fast_travel#Public_transportation

    Wouldn't be exactly the same, cos you'd probably have to start out at a settlement or happen to come across it as it's en route, but it might be of interest.
    This link may help you: https://ashesofcreation.wiki/


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  • VolgarisVolgaris Member, Alpha Two
    I think the mount should just follow the road, if left afk too long it auto paths back to your home settlement or starting camp. No need to select a settlement. It just follows the road your own, only changes when you change it, unless afk too long.

    This would simulate a real horses behavior, not be overly complicated, and wouldn't be as much of a tool for bots.
  • Grimm16Grimm16 Member, Alpha Two
    Road needs to be clear of mobs first.
  • Zapatos80Zapatos80 Member, Alpha Two
    Grimm16 wrote: »
    Road needs to be clear of mobs first.

    Tbh, even if mobs are there and you have to pay semi-attention, it would still be a massive QoL upgrade IMO
  • VolgarisVolgaris Member, Alpha Two
    A cool idea would that you have to clear a path to open auto-pathing. So from settlement a to settlement b you have to complete a quest/task/job to kill so many of x mobs along the route. It could be a global quest or event. While the event is active the auto-path between those two settlements is down.

    I think it'd make the world feel more alive and dynamic. Not needed but a cool "nice to have" feature.
  • ChickenInSpaceChickenInSpace Member, Alpha Two
    If auto-pathing would take you along roads, I would be fine with that. Plenty of mobs hanging out around roads to murder people who don't pay attention.

    Truthfully, there's very few places auto-pathing would work as it depends fully on settlement development.
  • Zapatos80Zapatos80 Member, Alpha Two
    Volgaris wrote: »
    A cool idea would that you have to clear a path to open auto-pathing. So from settlement a to settlement b you have to complete a quest/task/job to kill so many of x mobs along the route. It could be a global quest or event. While the event is active the auto-path between those two settlements is down.

    I think it'd make the world feel more alive and dynamic. Not needed but a cool "nice to have" feature.

    Great idea, could even be linked to personnal progression, or something you can buy at a settlement with settlement currency or something. So your character could then unlock auto-pathing in that region and have "map progression".
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