Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
You know those level 1 dogs and cats that usually roam the cities and villages in MMOs...
Should they be a valid target for an attack?
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Comments
rise up dogs and cats. Your hour has come. Take back the land of your ancestors!
1) Why not have the local strays/pests unique to each node type? E.g. stray robots in the scientific node, maybe a wandering beggar in the economic node or, in the military nodes, you could have depressed dogs whose owners have been lost at war.
2) Could also include some node development mechanics that require the cleansing of pests on a semi-regular basis, either through funding an NPC extermination agency or through player efforts themselves. E.g., maybe the divine node won't progress past tier II until the spread of plague by rats has been nullified - this could either be done by players, or by contracting NPCs to do it (just in case no player feels like spending their time killing rats)
Where is the, "they are level 50 mobs so you can attack them at your peril"
We should be able to kick them but then we get swarmed by them until we die.