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Re: Dev Discussion #30 - Crafting
I can only speak to my limited MMO crafting experiance but: [*] I like having clear quality levels of materials and reuse lower level materials in new ways for higher level processing/crafting. [*] I… (View Post)1 -
Re: Rewarding exploration
For titles and the map, I have no issue with check point exploration. Exploration rewards should more be in finding pretty/interesting spots, odd caravan passes, and resource spawns. Especially as if… (View Post)1 -
Re: Time Limits on Listing Items for Sale?
Perhaps balance by bulk. Selling 1 item or set of items, 60 days. Selling 60, 1 day. Bigger market/free hold building, more time/units. (View Post)1 -
Re: Gathering: to sparkle or not to sparkle
I'd like a brief sparkle to draw the eye like your character has noticed this thing. Gathering can be a tedious activity so adding a search step hardly seams fun. Perhaps a 'search' skill button whic… (View Post)5 -
Re: Story discussion - The hero vs the nameless figure
Nameless in a Land of choices including the opportunity to be the hero or a villain. Anything else is not the player's character's story. (View Post)3