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Re: Concern Regarding Dodge As A Mobility Tool
@Ace1234 Thank you for clarifying. If you double dodge in GW2 you save less than a fifth of a second in travel time every 20 seconds when compared to running normally. Technically, it is better to do… (View Post)1 -
Re: How to Solve The Issues of Crowd Control, Kiting, and Healing in MMOs
Ah I see what you mean. I was trying to say that there are a lot of options you can take in your builds. In GW2, there are many ways to outplay your opponents. There aren't any classes or builds in G… (View Post)1 -
Re: How to Solve The Issues of Crowd Control, Kiting, and Healing in MMOs
Yes, you are correct. In GW2, every class can do everything. However, that is different than saying every class does do everything. GW2 character builds are still specialized. For example, a guardian… (View Post)1 -
How to Solve The Issues of Crowd Control, Kiting, and Healing in MMOs
Hello Verrans! In this thread, I am going to be discussing the issues of crowd control, kiting, and healing in MMOs. Then, I will talk about the most successful, currently implemented solution to the… (View Post)1 -
Re: Weapon swapping / bar swapping Thoughts...
Weapon swapping is great. Somewhere around 9-10 second cooldown feels amazing when done well. Combat limited to one weapon can feel simple and restrictive. (View Post)1