Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
-
Re: Dev Discussion #41 - RNG
I'll reiterate what I said in the other thread, there MUST be a miss chance for ranged basic attacks that takes distance into account to provide appropriate counter-play to someone experiencing range… (View Post)1 -
Re: What the heck is a "Burrowing Mount"? What do they *DO*, vs. Land & Water Mounts?
On the surface world I'd assume a burrowing mount lets you do a short range sub-terranian 'swim' to use as an escape. You cant be targeting while doing it and might also be hidden, but trail of mound… (View Post)2 -
Re: Corruption/pvp
On a related note, I think Corruption received should scale heavily on how close to developed nodes that you are. This will lead to relatively greater safety in and around the most developed nodes an… (View Post)2 -
Re: Aggro/Threat mechanics don't work in PvX
I'm not surprised it's come up before, it's such an obvious incongruity between PvE and PvP, as for Aggro being 'best' in PvE I'm inclined to think your preference is for the Dynamics of active Tanki… (View Post)1 -
Aggro/Threat mechanics don't work in PvX
MMORPG's have traditionally used a system of mob AI called Aggro in which a mob will preferentially attack player characters which perform certain actions, primarily that of dealing damage to the mob… (View Post)5