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Wondering about guilds with respect to geography and nodes
It seems like everything is tied to Nodes and geography. Travel times are relatively slow (unless you're part of a large scientific node with Teleport--in which case you're still tied to a Node). Fur… (View Post)3 -
Re: Suggestion: Introducing Caravan Mechanics to Address Zerg Issues
When there is a raid in Ashes, what are the raiders' risk v rewards and what are the defenders'? (This is not rhetorical.) Are they greatly in favor of the raiders? Or is this a solution in search of… (View Post)1 -
Re: 📝Dev Discussion #57 - Respawn Times 👹
Mobs mobs should respawn more the more they are killed and the more players (of appropriate level to be aggro'd) are in the area. Possibly they should respawn more the more players are on the server … (View Post)1 -
Re: The Order of the Giantslayers
This is a great question...but each building is a static element, so you'd think yes? It wouldn't require any additional development resources. I can understand why you can't mix cosmetic armor piece… (View Post)1 -
Re: Backed five years ago, looking for a TLDR of where we're at now :)
Oh wow, I didn't know that. I don't follow much, I just check in on the game here and there. (View Post)2