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Re: 📝Dev Discussion #56 - Basic Attacks in Combat Rotations ⚔
How important is it for you to have basic attacks be a part of your combat rotation? I don't necessarily believe that basic attack should be apart of any rotation. A player should react with certain … (View Post)5 -
Re: Dev Discussion #54 - In-Game Content
What are you looking forward to most in-game? There's a ton of things that I'm looking forward to, but also hoping are in game. As a Guild Leader I'm hoping there's tools and systems in place that ca… (View Post)1 -
Re: [Feedback Request] Alpha Two Freehold Preview Shown in June Livestream
How do you feel about the size-and-shape inventory management system? I like the idea of having to change material bags to the activity that I'm doing at the time. As long as there's one free materia… (View Post)1 -
Re: Dev Discussion #53 - Roleplaying
What systems and features make RP fun? 1. Emotes and alot of them, I'm even okay with Paid emotes as long as there is a solid number of base free emotes that does grow. Then, I'm okay with paid emote… (View Post)2 -
Re: Guild Loot Distribution
My Guild and I are creating a system to reward players that are not just doing PvE content. It closely resembles a DKP system, with slight loot council to make sure people aren't Christmas trees. We … (View Post)1