Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Recipes: units need to be looked at/revised
Can you guys please take an honest look at some of the recipes and adjust the components needed. Just for a random example: Bow uses 1 copper shard, 1 linen thread but 20 Oak wood. It's a bow, not a … (View Post)1 -
Tradeskills - current crafting system
I understand that this is a bare-bones setup for crafting, and if the intent is to revamp the entire process, then please disregard the following feedback. However, given the current iteration, these… (View Post)3 -
Re: Concern about classes with no self heal
To add to the conversation, I think a few people need to remember a few points that seem to be getting ignored: - They're designing this game with group mechanics in mind, not the solo player. Can yo… (View Post)1 -
Re: What happens if Bards have advantage over Fighters in 1v1?
- PvP will not be 1v1 balanced - Each class will supposedly have a hard counter I doubt Bard / Tank will be the hard counters, so I would personally imagine it will be based on skill or luck with thi… (View Post)1 -
Re: Dev Discussion #8 - MMO "Stickiness"
For me there's a few things that need checking off for it to be truly a "sticky" game: - Don't cookie cutter the classes. I'm tired of playing MMO's where they 'adjust' classes to the point… (View Post)2