Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 📝 Dev Discussion #71 - Spells & Abilities ⚔
My post will mostly focus on tank abilities. Overwatch: Reinhardt/Brigitte Shield: These abilities stand out because they are basically extra resources that you have to carefully manage. These shield… (View Post)7 -
Re: 📝 Let's chat about elite creatures 👹
How does the overall difficulty of 3-star elites feel? They just feel like damage sponges. The feeling of killing a 3 star in a group of 8 is exactly the same as killing a 1 star solo. There's not re… (View Post)5 -
Re: Is it intentional that tank mana becomes the number one bottleneck for farming groups?
Agreed, Tanks are really mana dependent right now because they are the arcehtype that is the most ability dependent (which imo is a good thing (the ability part, not the mana part)). As a Tank you ba… (View Post)3 -
Discussion on Universal Skills and Stamina Through the Lens of Tanks
I do not like Universal Skills or Stamina. I think that Blocking and Dodging are core parts of Archetype identities, and adding these Universal Skills only serves to dilute those Archetypes. Should H… (View Post)1 -
Re: [Feedback Master thread] Alpha Two Phase One | Tank Archetype Feedback
In my opinion, the abilities that Tanks need the most in order to function in a group are: Taunt Tremoring Strike (Trip on Demand) Taunt allows you to control aggro much better, Tremoring Strike is t… (View Post)1