Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback Request] Gathering System Update Shown in October Livestream
My biggest point: The gathering so far looks visually awesome. I have one major suggestion though. For a smaller tree, the current system looks amazing. However, for larger trees, it would bring a lo… (View Post)3 -
Re: Dev Discussion #27 - Ideal Class
Ideal class: water-themed caster. In most games, casters are so squishy. I'd much prefer to be a really tough caster. I'd also like to be able to have fluid casting (no pun intended!) and stand toe-t… (View Post)3 -
Re: Crafting - how to make it engaging?
Absolutely! Even if you can get top-quality items through the more involved crafting interface, it WOULD be optional because it is essentially a question of where you choose to invest your time. If y… (View Post)1 -
Crafting - how to make it engaging?
So a bunch of us got into talking about how we could make crafting more interactive on discord, and I said I would have a go at posting some ideas here. 1. Option for interactive interface to enhance… (View Post)3 -
Re: Disappearing weapons during spell casts and abilities
So, the challenge would be to figure out a way of doing it well and at the same time cutting down the amount of work generating new animations. Suggestions: 1. Create a set of 'weapon' animations for… (View Post)1