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Re: All 8 archetypes are primarily magic users...
I don't think different resource types truly adds anything to a game anyway. Mana was originally contrived as a resource to spend abilities. Melee classes always bypassed this for no reason until mor… (View Post)1 -
Re: Dual Weilding Obsession.
It depends on how practical and fun it is for the class. Fury Warriors in WoW are fun even in retail because they have always been about getting a crap ton of rage and expending it into survivability… (View Post)2 -
Re: Tone down spell animations
What you are seeing is most likely ultra settings stuff. A lot of developers develop for those settings. Lower settings are just toning the ultra version down quite literally. It's a pc game obviousl… (View Post)1 -
Re: What are game play elements that keep players invested in the game?
New classes and gameplay philosophy to screw around with. Potentially meaningful crafting. Opening more of the full class system to a casual audience. Since WoW's is the most dumbed down bare bones v… (View Post)1 -
Re: What the heck is a "Burrowing Mount"? What do they *DO*, vs. Land & Water Mounts?
It's so you can relive your fantasy of riding the creatures from Tremors. xD (View Post)1