Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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NPC retreat invulnerable mode
I wish you can make a more realistic way for NPC opponent to retreat than what we saw in the tanking demo. It is a real immersion breaker when NPC goes into retreat mode where nobody can hurt them or… (View Post)4 -
Melee collisions
I'e written this before and will write this again. Having melee collisions and impact physics is critical for the immersion of melee fight gameplay. Fighting through thin air and watching HP numbers … (View Post)3 -
Re: Importance of unpredictability
If MMO is too predictable it results in bored endgame where all the mysteries of the game are demystified in thousand youtube howto / build videos leaving nothing to solve. This is what happened to N… (View Post)2 -
Re: Dev Discussion #40 - Enemy Indicators
To maximize immersion it should follow real beast behavior: beasts that are stronger than you are more confident and weaker are more submissive, possibly trying to escape - depending on the nature of… (View Post)1 -
Importance of unpredictability
This is a very common promise which has never been met but you dev guys seem to put your heart into AOC and if anyone can pull this off it is you. I am talking about NPC unpredictability in their beh… (View Post)6