Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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https://ashesofcreation.wiki/Servers
~Here i go again....~
1. Any information about classes like rogue, bard or summoner?
2. Anything that you can tell us about jewelcrafting, scribes and maritime crafting ingredients (special trinkets that increase swimming speed etc which needs the use of pearls, seashells and turtleshells for example)
3. Could you make a thread in the forums that summons all the answered questions up?
for example like i have said before, it would be very great if any character has a "pathfinder:kingmaker" kind of personality chart where each and every one of their behavior-actions towards a race or group is calculated in a whole to provide for example an "outlaw" character or "friendly" towards each of those said factions or races.
this would work well with the corruption system and will provide much more depth and personality and the possibility of different quests or achievements or titles or etc...
example:
maybe a human character wants to be friendly towards dwarves and very unfriendly towards tulnar and the list goes on to other races and classes and tribes and cities and gods and even possibly a certain kind of monster maybe this character hates one type of monster over others so maybe they can get an achievement or something that befits them as well as providing flesh and bone for lore and tailor-made rpg element.
So you guys talked about some tank classes dodging and some being more high defense types. So with these variations of classes, I was wondering if bosses or creeps would be varying in the sense that some would be more effective against dodge tanks and less effective against high defense tanks and others bosses where that is switched. Making some classes more effective in certain scenarios than others? Also with these variations in regards to damage and support classes? Thus making some classes better in certain scenarios but not better overall.
Thanks,
Epic
1.a. If yes will those mega-dungeons be generated from scratch every time group of players enter the dungeon to reduce the repetitiveness of the dungeon which is the problem with handcrafter dungeons?
2. Will be there a unique type of gear which will have unique visual effects which are passive?
Examples:
[Frostwolf Boots]
Item Class: Unique
Passive Visual Ability: Frostwolf fur emanates with immense cold leaving frost wherever you stand and the effect is spreading to your surrounding overtime.
[Cloak of Deceitful Shadows]
Item Class: Unique
Passive Visual Ability: Whenever you stand in the shadow you become shrouded in the darkness which makes you almost invisible.
second question, with no factions why would someone want to siege a town if they can just join it. what are the reasons for not just joining the town
The dominant race (meaning the race that contributed the most towards node development via exp and other factors counted by Intrepid) has their architecture throughout the node when the node "pops" to the next level. This is an all or nothing change. There will not be carryover say from Kaelar at level 3 to Tulnar at level 4. They have said that the transition will not be "jarring", but until they clarify, no one knows what that means. But yes, you could be living in an orc village one day, and an elf town the next.
Your next question has many different answers so I will give just a couple examples. Sieging a town gives rewards in gold and resources. The node type may be not what those particular people want as a dominant node. Maybe the node has been taxing their vassals too much or playing dirty tricks and people from outside have decided to add a little smackdown on it. And finally, content. Content in Ashes appears and disappears in a node based on the type of node and level. If a higher node near you is blocking more content that you think will appear if you delevel or destroy it, that gives people ample reason.
https://youtu.be/6GySx-cU6Js