Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Aside from that, I agree if I’m using something in combat regularly I want it easily accessible and something I can get into muscle memory.
The original skill bars on Alpha 0 had 12 active abilities, more than enough for in-depth combat. (Source img on the wiki)
They’ll let you pick which 12 (or whatever they decide on), but being able to access dozens at once is overkill.
I personally found gw2 combat extremely dull and that is why I hope for more abilities.
What I mostly wanted to say with my post is that they shouldnt limit the number of abilities just because some cant keybind or find the sleight of hand to use multiple keybinds with action combat.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
I always use Q, E, R, F, 1, 2, 3, 4, 5, SHIFT-Q, SHIFT-E, SHIFT-R, SHIFT-F, SHIFT-1, SHIFT-2, SCHIFT-3, SCHIFT-4, SCHIFT-5, F1, F2, F3, F4 which makes for 22 skills and that was always more then enough for me xD
I myself hope that we get around 15-20 spells that all have their own use in combat or everyday use.
Most of my skills had keybinds, but sometimes I had to run forward and strafe one way in a same time so I should have another finger to push the button what are near to my busy fingers. In these case the clicking is very useful.
Additionally in the case what Atama said the long cooldown skills.
The clicking is also good when you are not in a risky situation, so you can type a message and hunt for weaker mobs with only mouse or fishing etc. An MMORPG is not just constant fight.
When I was new in MMORPG, I was nearly 100% clicker. I was able to handle everything including hardcore dungeons. When I started active PvP and harder raids, I realized that I need to start using keybidings. But still about 50% clicking I was able to be one of the top DPS within the 25 man raid. I finished it about 5% clicking. Probably if I would play in progress guild, I would need that much earlier.
That is what I said, you can't just add aiming without removing something. After that it is all about taste, so no mean to arguing about it.
GET SHIFT-E
https://www.youtube.com/watch?v=4ctK1aoWuqY
LoL-Button
Good post.
I rather use a various amount of skills (15~25) in combat and using positioning and teamcoordination rather then the fight only beeing about "who can circlestrafe the most to confuse the other player and headshot the most"
The younger generation are 99% FPS players and they bring in very bad influences to the mmorpg genre that has made the genre much worse and is a main reason why no game survives longer than a couple of months.
Really the only games since EQ/DaoC/WoW that has survived for a longer time has all been using the core mechanics, and the ones that have failed has gone the FPS route.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
Tera is still alive and kicking, receiving updates and has a decent community. From what I hear, BDO is still alive as well. Both are action based. I love Tera and the skill based combat. It is a prime example why I prefer action combat because of the involvement in the combat and true skill required, along with strategy and coordination in team content in both PVE and PVP.
He also said if the Action combat didnt work they will go back to a tab target system.
I loved the black desert action combat. I cant stand the action combat thats in Apoc. So Im hoping for a good tab targeting system.
https://youtube.com/clip/UgkxW-PlSL22N2HLnRyKOf-XWRyGik-SaDv-
lol i garnered the point was that it could be balanced based on the amount of effort and skill required to perform the action, hence Tab could do less damage and Action could do more if their aim is good or whatever [Unless it's practically the same skill requirement like a Melee swing perhaps]; and whether you'd find that to be reasonable/ be OK with that.
I like Hybrid as well. I think Charge should require Rage to be more thematic and give it a reason to be Tab only though; hyperfixation on a target lol
For other things it's mostly a convenience which is a bit lame in most cases but they can take the reduced Attack Speed or whatever, and others can whiff their shots in Action combat.
Having Tab can be a boon against aimbotters though; the weaker the exploit banning, the more skilled everyone has to be to compete with bots/ scripts.
Just incase anyone here hasn't checked it out, the wiki is full of tons of information! You can read more on hybrid combat here: https://ashesofcreation.wiki/Combat_targeting ^_^
Focusing on reloading and WASD sounds like a good idea though. I can see that appealing to people. You can try and manage 3 mechanics or just 2; if you perform well you do better than if you let it work automatically. If you fail it's a bit worse.
I would say most adults have a slow 'attention span' that can't adapt or focus on new things (react and respond), and can't handle repeated semi-public failure in competition without any way to improve outside of self-improvement, with no mercy or sympathy from the opponent or even allies but instead mocking egos (worse that they're 16 or some shit).
In other words competitive games are rough. But it's still just a game.
At that point you might as well get into Engineering or Politics lol. Maybe open a Business, Farm your Lawn, hand out micro-loans. . . make an Earth Power Generator and plug it in to sell back to the electri company [referring to what Telegrams used; rods of metal stuck in the ground and wired together produce electricity]. . . lol