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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I was also thinking that's quite the assumption. They have talked about summoning weapons but not being able to equip said summoned weapons. So I've been thinking that maybe this is how summoner direct damage abilities will work. By "summoning" a big axe or bow for a sweeping slash or ranged shot.
Probably more temporary than the summoned pets, but could still stuck around for a while. For example the bow is good for three shots before the ability goes on cooldown or something like that.
What you wrote above is an excellent summary of the design.
However,
In my mind, the Shaman Lifesteal Pets would offer no more than the equivalent of a health pot per tick. If you must know the concept comes from my BDO Fairy.
Reference for the healing parameters: Age of Conan.
Edit: interestingly, my mate posted a Conan gameplay video and when I searched for it both age of Conan came up and ashes of creation - it was the first time I discovered Ashes of Creation
Rangers already summon arrows.
Clerics already summon whips.
The Cleric's Castigate whip is not a Summons.
But, when a Cleric casts Castigate, a whip appears.
Of course, we have to see if Castigate retains the appearance of a whip when Summoner augments are applied.
Most likely it will change to match the theme of a Shaman.
What I continue to doubt is what you mean by:
"Furthermore, even a summoner with all pets active will have summoned weapons available with the summoner augment."
When a Cleric casts Castigate, a whip appears.
When a Cleric casts Divine Censure, a spear appears.
So, if that's what you mean by "summoning" weapons, yes, Clerics can "summon" weapons. Rangers "summon" arrows.
A Shaman is a Cleric/Summoner.
When a Summoner augment is applied to Castigate, the appearance of Castigate will change - most likely to be a spirit, rather than a weapon.
When a Summoner augment is applied to Divine Censure, the appearance of Divine Censure will change - most likely to be a spirit, rather than a weapon.
When you say Summoner, there is no way to tell whether you are referring to the Summoner Primary Archetype or the Summoner Secondary Archetype.
Certainly, if a Summoner Primary Archetype has all of their non-augmented Summons active, if a Fighter augment is applied to a different Summoner Active Skill, we can expect blades to appear.
We should also expect blades to appear around a Summons if a Fighter augment is applied to a Summons Active Skill.
With Summoner/Summoner, we still have to learn whether Summoner Primary Archetype Summons weapons.
And we still have to learn what a Conjurer Conjures.
So...I'm waiting for you to provide the details of your concept:
"Even a summoner with all pets active will have summoned weapons available with the summoner augment."
You have my concepts. I do not do skill rosters. I do not see why I alone must build my personal class, am I the only Shaman?
In all honesty, I want the concept built, tested, balanced and refined by people who either match my experience or have more experience than me.
I also want people who have never seen the unique concept before to give feedback when if it is seen.
Unlike you, I am not scared of change and I don't cling to the past. When Noanni gives me a reference (rare these days) I review the reference. When I give you a reference you ignore my input and decide to waste everyone's else's time.
So what makes you so sure that other */summoner classes won't also summon weapons.
Keep in mind, you didn't say "we don't know if */summoner class will summon weapons or not. That would be a reasonable statement.
Rather, you said; Which it seems has no actual basis or foundation.
Because Ashes classes are built from the Archetype combos.
Referencing classes from previous games is you clinging to the past rather than adhering to the changes the Ashes design presents.
I'm trying to understand how your concept fits with the Ashes game design.
But, if you don't want to explain how it fits with the Ashes game design, that's fine by me.
I always find it amusing when people ask others to explain themselves in a thread where the person in question refuses to explain them self.
I hope when we can ignore people in game heals and buffs aren't supplied to the ignored so that no more of my time will be wasted by you.
I think Bard/Summoner is more likely to be instruments and Summoner/Bard is more likely to be sirens/medusas.
Or the Grateful Dead. 🤯
The two halves would be too potent combined. It would create a monster.
Cheers,
Neu.
Thanks for the brain storms
Neu.
Steven has specifically said that bards are storytellers, not just musicians - and that the class will reflect this.
In an ideal world the tick would be each second of marshal engagement.
Thank you for the support.
Neu.
Edit: spelling mistake.
Cheers and much love,
Neu.
I can't wait to see more on archetypes and classes in Ashes of Creation! I'm also SO excited to see what the design team has in store for class augments ^_^
The Shaman can resurrect fallen allies after 'Soul Swap'.
Soul Swap can't be activated in combat.
Concept Based on Loremaster Phoenix from Lotro.
Cheers,
Neu.
Edit: clarification.
Cheers,
Neu.
Edit: mistake.