Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I missed this post from over a year ago, but most people that recognize me on these forums would know I wouldn't let this stand.
Should Intrepid wait for all effects to be added in before considering color blindness? yes, obviously.
Create all effects for the game as the developers wish them to be. In fact, create the whole damn game as the developers want it. This should not be something anyone argues with.
Then, and only then, work on various colorblindness filters. Don't develop the whole game for the 8% of people that have colorblindness, develop it for the 92% that don't, and then find ways to accommodate that 8%. If Intrepid were to develop the game from scratch with colorblind players in mind, do they develop with Protanopia, Protanomaly, Deuteranopia, Deuteranomaly, Tritanopia or Tritanomaly in mind?
Attempting to develop with all of these in mind would be an unmitigated disaster. As such, the only viable course of action is to add colorblind filters - which can and should be developed independently of the games development.
The hill you claim you are quite happy on requires you to pick one of the above six colorblind types and focus on it, to the detriment of all other colorblind people, as well as the 92% of people that are not colorblind in any way. The hill I am on seeks to make the best game possible for that 92%, and then create an effective filter to allow the other 8% to play comfortably.
I am happy with my hill, and would be ashamed to be even near the hill you so proudly sit on.
The exact same can be said of controller support. Intrepid should develop the game the way Intrepid want it to be - with the understanding that players using controllers on PC's in MMO's are so rare that no developer (to my knowledge) has ever bothered giving a percentage of players that use them (I would assume less than 0.5%, but that is an assumption).
Limiting the game in any way in order to facilitate controller compatibility should clearly be a non-starter. Adding controller support to the game once it is developed is all fine, as long as no changes to the game are made to facilitate controllers that are not also a benefit to the game as a whole.
This may well mean that controller players may want to create their character with a tall build (fewer abilities that are stronger) rather than a wide build (many abilities that are less strong), but so what?
As for sounds, again, if that is what Intrepid think will make the best game, why shouldn't they make use of it?
If we follow your thinking, Intrepid would need to make the game accessible to every person with any disability. According to you, should Intrepid develop the game with potential players with motor neurone disease in mind?
If you think they should, explain to me exactly how that game would look to the rest of us. If you do not think they should, get the fuck off that hill you are on, you hypocrite.
Lol. You obviously never played a Rogue on a controller. I had, at minimum, 20 hotkeys. Not including mouse binds.. Playing WoW with a controller, I'd be willing to bet you did next to 0 PvP.
You can read more about that here, on the wiki: https://ashesofcreation.wiki/Controller_support