Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Controller
TomatoLauncher
Member
WIll Controllers be availabe at the game?
1
Comments
If the first: I think so.
If second: Summoner maybe
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
30 available abilities in your archetype. You won't spec into all of them.
You could. You just probably won't use all of them since you wouldn't be able to rank up the skills that you like.
"The number of skills on the action bar will be contained (fewer than 30).[12]"
https://ashesofcreation.wiki/Skills
As you increase the rank in a skill, it takes away from the max possible. Since you can have 3 ranks per skill, it looks like the total skills on the hotbar will range from about 10 to (fewer than) 30 depending on how much you rank up the skills that you take.
Throw in the mechanic that they have repeatedly stated that you will only be able to go 75%/25% either tab/action in your selections, there are plenty of archetype abilities that won't populate your bar out of those available. There are controller mmos out there like ESO and FF14 that have managed to have controller setups with 16-24 options available.
It is entirely doable, and will be seen. In every test I can talk about I have used a controller for movement and basic functions.
The fact they're allowing for controllers seems to suggest that you're wrong there. I'll never leave my mouse and keyboard, but I know there are players who prefer the controller. I don't see why they should be prevented from playing as they like. I know I'd kick up a fuss if someone tried to stop me using mouse and keyboard.
while I agree FFXIV had great controller support but wasn't FFXIV not built around consoles and PC at the same time?
Thank you for the explanation. I can't wait to get into Alpha
We will be able to do more than 13.
There will be an option to include multiple hotbars (action bars).[5][3]
https://ashesofcreation.wiki/Action_bar
When you include all trigger and bumpers as modifiers controllers have easier access to far more hotkeys than a traditional mouse and keyboard setup. Not including MMO mice and Orbweaver like gamepads of course, but most people won't want to shell out the money for those.
I disagree.
Whereas they don't necessarily need to be designed fully around using a controller, all modern games should take steps to be at least casually playable on controllers in order to include those who lack full use of their hands. Not everybody can use a mouse and keyboard and nothing is lost by the Devs ensuring those people have a way to interact w/ the game.
Developers should develop the game and gameplay to be as they want it. At that point - and no sooner - they should look and see if that gameplay is compatible with a controller.
If it is compatible, then they should go to the effort of making it work. If the gameplay is not compatible, they should not put that effort in.
Basically, games shouldn't be designed around a need to have controller support - but should have it if it makes sense when the gameplay is developed.
So basically ignore my entire comment about those who can't physically use a mouse and keyboard?
I'm not saying to design controllers to be on par w/ M&K or even viable in competitive content...simply allow players to interact w/ the world and keybind abilities through a controller in order to include as many people as they can regardless of physical disabilities.
Designing games to be inclusive to a wider playerbase should not be an afterthought.
If a game is enjoyable to people but the gameplay itself makes it not suited to people with a disability of some form, why should the develoeprs have to make that game less enjoyable?
If we were talking about a large number of games, then I would agree that something does need to be done. However, we are not, we are talking about only a small number of games - as almost all games are simple enough to be easily played with a controller.
Edit; as to basic functionality with a controller, that doesn't need developer support.
Also, using control, shift, and alt as modifiers, I could turn just the keys on the left hand of the keyboard into over 100 commands. That's just the keys immediately under my left hand. I guess the traditional mouse that you cite doesn't even matter at this point.
Even WoW can be played w/ a controller through a third party addon w/ absolutely zero changes to it's gameplay. No one is talking implementing ESO/FF levels of development. No one has said the gameplay has to change...I quiet literally said it didn't three times now.
You would lose nothing by Intrepid coding a basic level of controller interaction into the game and pretending otherwise to excuse excluding disabled people is just plain stupid.
It depends on how modifiers are implemented for a controller. Keyboard might have a greater number of keys, but you're still generally limited to the reach of one hand. Whereas on a controller if you make not just each of the top triggers/buttons into a modifier but also allow combo-modifiers such as L2+R2 or L1+L2 to be individual modifiers then you have a ton of keybinds that's available in a far shorter reach.
Doesn't help against the aim of a mouse...but I wasn't trying to argue that controllers are better, just not at as distinct a disadvantage as many put them.
I mean, it is possible to write a macro for some classes and participate in a number of raids using a single button. I'm also not saying they shouldn't do it.
What I am saying is they shouldn't specifically design the gameplay around the need for it, if the gameplay would be better if they did something that made it unfeasable for controllers to be used, then they shouldn't be prevented from making the gameplay better in order to implement controllers.
I am also specifically saying they SHOULD implement controller support if - after the gameplay is developed - it makes sense to do so.
Pick your battles a bit better.
Personally, I don't mind if they put controllers in provided that it works well. But I'm always going to feel like like mouse and keyboard are better
100% agree.
Color blindness was brought up last stream. Should Intrepid wait until all the effects are finalized before considering colorblind options and controls?
What about hearing? What if Intrepid felt audio queues were important to the game? Hell, many players aren't deaf but prefer to play w/ game sounds muted as they mindlessly grind w/ Netflix in the background...should we "wait until gameplay is finished" before considering not forcing audio queues?
Or? Maybe it's better to have accessibility options in mind before spending months, if not years, finalizing something and then realizing you need to go back and shovel something new in.
I'm not the one claiming disabled gamers should be an afterthought to my personal enjoyment so I'm quiet comfortable w/ this hill I'm on. I'm not the one who should pick a better fight here.