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Pancake butts

NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
edited February 2022 in General Discussion
This is honestly my main issue with all the male models so far (the Dünir are close to ok actually). They have no butts! They are flat as pancakes almost. Even with butt sliders, the baseline is simply too flat. All the characters are so far shown as fit, but the butt doesn't match at all.

The same could be said for the.. uhm.. frontal bits, but let's keep it to the butt for now :wink:

I mean, compare Flatty McFlatbutt here:
Kaelar_03.jpg

With these fit Kaelar looking dudes.
ArQKO8I.jpg
hhJFElx.jpg
4mQcVq2.jpg

Those butts should be baseline, or close to baseline. Then we can tweak with sliders from there.

Comments

  • LexLex Member, Phoenix Initiative, Avatar of the Phoenix, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    This is with the butt slider set to 11 (J Lo mode)
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    I'll... be sure to get this feedback to the developers as fast as humanly possible.
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  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Vaknar wrote: »
    I'll... be sure to get this feedback to the developers as fast as humanly possible.

    Please do! I am actually being serious about the flatness of the butts. :)
  • CROW3CROW3 Member, Alpha Two
    Well, at least now there’s a written record as to why from this point on we refer to Nerror as ‘Pancake.’

    🤗
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  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    I'm dying at this thread! Yes for more booty! Maybe they have yet to visit LA or ATL lol
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  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    Well, at least now there’s a written record as to why from this point on we refer to Nerror as ‘Pancake.’

    🤗

    My butt is no pancake! :D
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Pic or it didn't happen!
  • CROW3CROW3 Member, Alpha Two
    Nerror wrote: »
    CROW3 wrote: »
    Well, at least now there’s a written record as to why from this point on we refer to Nerror as ‘Pancake.’

    🤗

    My butt is no pancake! :D


    All good. We still love you, Pancake. 🤗

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  • Nerror wrote: »
    Vaknar wrote: »
    I'll... be sure to get this feedback to the developers as fast as humanly possible.

    Please do! I am actually being serious about the flatness of the butts. :)

    I believe the plan is to have sliders - including a butt slider :)

    As for an absolute dump truck as the baseline.. I'm not so sure of!

    If you haven't already, please make sure to leave this feedback on the main Kaelar feedback request thread as well!
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  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 2022
    Vaknar wrote: »
    Nerror wrote: »
    Vaknar wrote: »
    I'll... be sure to get this feedback to the developers as fast as humanly possible.

    Please do! I am actually being serious about the flatness of the butts. :)

    I believe the plan is to have sliders - including a butt slider :)

    As for an absolute dump truck as the baseline.. I'm not so sure of!

    If you haven't already, please make sure to leave this feedback on the main Kaelar feedback request thread as well!

    I think I did :smile: I'll double check. But it's more than the Kaelar only, it seems most of the male models have this issue. And I don't think these are dump truck butts! Just fit guy butts. I can link some dump truck butts for comparison if you want? :D
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    The current butts seem pretty realistically average to me for caucasians. Slightly too flat otherwise.
    Node coffers: Single Payer Capitalism in action
  • KesyntanthKesyntanth Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    The amount of muscle needed on the legs and abdomen for a medieval warrior to perform their basic functions is more than the muscle mass currently on the model.

    From the look of it, going for the classical ideal mesomorphic build represented, there simply needs to be more muscle. The calves are realistic, though the quads and hamstrings are too small. As noted, the glutes need to be fuller and encase more of the hip.

    You could, conceivably, make the forearms a tad larger because of the grip strength needed for both bows and melee weapons.

    A good reference for a warrior of this body type would be an aesthetic bodybuilder or an Olympic athlete.

    Overall, it looks good, just my unsolicited feedback.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    We should be able to tell the difference between Kaelar and Py'rai by their silhouettes.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited February 2022
    Nerror wrote: »
    And I don't think these are dump truck butts! Just fit guy butts. I can link some dump truck butts for comparison if you want? :D

    Steven said in the January Livestream that he was impressed with the most recent version of the character generation UI, @Nerror.

    Your thread here might be jumping the gun a bit ... since it's possible these issues are already fixed. But at least there's some good humor in it.

    Bottom Line: The "flat ass" sliders might now be working as intended for Alpha-2. :smiley:
  • CROW3CROW3 Member, Alpha Two
    Kesyntanth wrote: »
    The amount of muscle needed on the legs and abdomen for a medieval warrior to perform their basic functions is more than the muscle mass currently on the model.

    From the look of it, going for the classical ideal mesomorphic build represented, there simply needs to be more muscle. The calves are realistic, though the quads and hamstrings are too small. As noted, the glutes need to be fuller and encase more of the hip.

    You could, conceivably, make the forearms a tad larger because of the grip strength needed for both bows and melee weapons.

    A good reference for a warrior of this body type would be an aesthetic bodybuilder or an Olympic athlete.

    Overall, it looks good, just my unsolicited feedback.

    Just my 2 cents, if you need more muscle than that dude up there to use a sword, you need more sword training.


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  • KesyntanthKesyntanth Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    @CROW3 In practical swordplay, in this case longswords and one/and a half handers (HEMA if you will), your dexterity and footwork have more beneficial effect than muscle. That being said, pitched medieval battles could last several hours. Even if you're only wearing lighter or medium man-at-arms level equipment (not platemail or other things considered heavy armor), strength and endurance quickly become a factor.

    Even short battles, when the other person is trying to kill you, can be pretty exhausting. There's a reason grooms and squires started so young. It's hard to build that kind of deep muscle over a short period of time.

    This is especially true given that both commoners and nobles had much more common health problems that we do not, aside from a lower level of nutrition, medicine and sanitation services. It's rather remarkable how strong they were given disease, parasites and famine.

    Strength is actually more useful pound for pound with bows. The bigger your strength, the bigger the bows (or pull) one can handle. An english longbow, or even many recurve bows, are more than the average man can handle.

    All that being said, it's possible that the actual artwork simply needs a bit more curve to accentuate the visual look of the muscle. I actually really like the way the models look overall.

    Regardless, many of the interviews mentioned that we will have sliders for everything, so it's kind of a moot point. I do, however, agree with the OP that the base mass is a little lacking for a professional soldier.

    To each their own, I suppose.
  • daveywaveydaveywavey Member, Alpha Two
    CROW3 wrote: »
    Well, at least now there’s a written record as to why from this point on we refer to Nerror as ‘Pancake.’

    🤗

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    This link may help you: https://ashesofcreation.wiki/


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  • CROW3CROW3 Member, Alpha Two
    Kesyntanth wrote: »
    @CROW3 In practical swordplay…

    Well, when I say ‘my 2 cents’ it’s more like ‘in my experience.’

    Interesting, what are you trained in? I’m guessing some school of WMA from the HEMA reference.

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