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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ideas for an ideal CHAT
MybroViajero
Member, Alpha Two
What would be your ideal chat?
How important do you think Chat will be for the sociability of AoC?
What things should or shouldn't it have?
How important is the chat for you?
The chat should have the option to be editable like CC?
What ideas under your experience in MMOs would make a chat the "ideal chat"?
How important do you think Chat will be for the sociability of AoC?
What things should or shouldn't it have?
How important is the chat for you?
The chat should have the option to be editable like CC?
What ideas under your experience in MMOs would make a chat the "ideal chat"?
2
Comments
wow CHAT
Gw2 CHAT
nw CHAT
bdo CHAT
Lineage 2 CHAT
Atlantica Online CHAT
I'm typically in voice chat and monitoring social media, like twitter, or following someone's twitch chat.
WoW chat has always honestly been pretty solid for me. Things I liked about it:
- There wasn't so much "spam" in the main default channel. It really was just /say, /general,/trade. It was clean. /yell as well for a larger local radius.
- -Say was default, made a chat bubble so you could see chat messages ON the person you are talking to. It's intuitive. All games should have this. Why don't you??
- colours were decent by default. Green for guild stood out, as did the purple whispers.
To give an example of bad chat design:
- Lost Ark's *default* chat is horrendous. All chat is in one tab, and the amount of channels, spam of loot pickup, currency, items etc. guild whispers all in one, it's impossible. By *default* chat should be friendly.
- One thing they did WELL - is customisability. I picked it up quickly, but it's just not intuitive. It should be easy and foster easy communication at different levels.
- I like toggle-able notifications for tab i.e "flashing" when a message is received.
i think that /say /party /whisper /guild /raid should all have chat bubbles, these should also be optional toggles in the options, but turned on by default. The bubbles should be colour coded the same way as the text.
These are my main likes and gripes - i think just make chat INTUITIVE, clean by default but customisable. Chat bubbles imo add immersion as I can type and follow a local conversation without looking to the chat window and I like that.
Hm. I would.
I would prefer proximity/party based voice chat as well but its not a necessary feature as discord and other such options are available.
World of Warcraft chat was good. I liked being able to have the different channels in a different window/tab.
which also makes me wonder/hope. is the HUD going to be movable in AoC? hm... gotta look up the supported graphics info....
Period.
Personally, I love WoW's chatbox. I believe I use an addon that hides it when not in use which makes it a little dynamic, but I think it's a great tool for communication and serves its purpose very well. I especially liked when they added class colors to the chatbox! It's cool seeing the visual examples that @MybroViajero provided of some other MMORPGs that I am both familiar and unfamiliar with!
I'm certainly curious to read more about what everyone thinks is best for Ashes of Creation!
Definitely WOW chat is a reference but I think it is mostly because of the ADDONS and the UI work, I wonder if in AoC the UI can be used in the same way.
My ideal chat: I guess it would have to be a chat about something interesting, or maybe something funny. Or both interesting and funny. Also, chatting with somebody that has some personality and is easily understandable. It's hard to chat if you're struggling to work out what someone's saying.
How important: Chatting isn't specifically important to me, cos I don't really like people much or at all, but sometimes it's an acceptable way to pass the time.
Editable: Ohhhhhh. I may have misunderstood this topic......
Things that are a must have is the ability to add tabs, filter content and change the text color. The ability to create channels and be able to moderate them would be nice ho have if it doesn't undermine another part of the game.
The main thing I want is for the chat to be good enough so that you are not required to have some other program such as discord that functions as the game's defacto chat system.
You can have as many chat-windows as you want and you can write in every chat seperately,
without continuesly changing the channel-prefix ... Also every single chat contains filters and
chatcolour can be adjusted at will ...
Cheers
There are some great addons absolutely. But I never used addons for chat and really was referencing the default experience. I guess it's a testament to the fact that I *personally* never needed them for it to be functional and easy to use for me.
I hate it when the profanity filter isn't a toggle. Especially for asian games, they have the (seemingly) most random filter rules. It should be up to the player to decide whether they want to have their chat censored or not.
Other than that, I expect custom options for the chat (tabs, channel colors, timestamp, size, sound notification for private messages, etc...), the usual.
The importance of a good chat for the sociability of an MMO with very sociable goals.
Yes, it should definitely be that way.
I want it clean and organized and tabs that notify when there is unread chats.
I like how Guild Wars 2 did with their chat-tabs.
Although it has its problems too but if Intrepid handles the rules well I think a chat without censorship would be good.
But by the time ashes comes out GPT omni will probably be able to watch chat for me and tell me if anything interesting is happening....
best chat is chat
wait, r u saying r u gonna bot? T_T
In simple games, I love that the default setting is that when I click into a private chat window with someone, or my clan chat, node chat, or regional chat, I only see messages from those chats, and pressing enter or clicking into my chat window automatically only types into those chat windows (unless I start my message with a / command.)
That's not to say that I'm against customisability. If you want your default chat messages to always go into the same place you've most recently been talking in, regardless of which chat tab you're looking at, and if you want all private messages with individual people to be visible from a single tab, or any other mixed groups, you should be able to do that.
I just don't want that customisation to sacrifice my ability to reply to what I'm looking at without thinking around corners. Let me have automatic new tabs for every new person I talk to, and automatic replies to every distinct chat group I have open in my current chat tab.
It's the simplest, and least error-prone setting; personally I think it should be the default, but if not, then it should at least be easy to set it up. (It should honestly be as easy as a single "Distinct chat tabs for every conversation group" check box that overrides most other chat settings if you enable it.)
That said, I think the question is on the channel side. Should there be a Global? Regional? Commercial, etc.
Definitely I think that local canals by region and cities are essential. These are the ones you use when looking for help quickly where you are.
However, I am absolutely against the global channel. I find that just like teleportation, it destroys the notion of space and distance in the game. In fact, it is usually used for two things: recruiting (guilds or groups) or trading. As such dedicated systems or channels would seem much more relevant. Besides, why not have a board advertising system for guild recruitment?
As for the vocal of proximity, I wonder about the interest in the open world. Already for the language: if speaking English in writing poses few problems to most players (and still) speaking it orally requires a much better level. Then if in a game like Rust I find the vocal essential to immersion, I find on the contrary that it is harmful in a medieval fantasy setting. Hearing a dwarf speak rough English (or not) and music in the background doesn’t sound very fantasy in my opinion. So why not limit it to PVP events, friction zones (Carfin for example), taverns, etc. ?
Class colours, guild chat, trade chat, size and font etc
EDIT: I personally still am using the default one that i started off with back in ‘07