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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
For RP'ers? /Ignore Should Also Make the Harasser Invisible in Safe Zones
Tyranthraxus
Member, Alpha Two
Ruined weddings, ruined guild expeditions, ruined public events; Yours truly has both hosted and attended plenty of player events that have been ruined/crashed by trolls.
In addition to not having to see what they are saying, would it be feasible to make a player on your Ignore List invisible, while in safe zones?
In addition to not having to see what they are saying, would it be feasible to make a player on your Ignore List invisible, while in safe zones?
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Comments
I guess that would come with some caveats, like if you're currently engaging in a caravan or something.
Clear work arounds would be finding a more secluded place to hold ceremonies and/or hire guards.
/Agree. It could come in handy to also have a troll/harasser know not where you are, either. Caravans will be outside of any safe zones, though.
The interior of the towns are also safe zones. You can be ambushed/PK'd in a Node - but the interior of the Node's village/town/city/etc itself is a safe zone.
I agree with you on the ethic of keeping safety concrete. In AoC, safety appears to be simple: you're either in a PvP-enabled zone, or a safe zone. For events outside of safe zones, I'm perfectly fine with the mechanics of the game making it possible for trolls to harass/interrupt events. After all, it's public space in a FFA zone; If you want to do somethere there, you take the risk of being publicly interrupted/harrassed, or even PK'd. *HOWEVER!* If hosting an event in a safe zone, I just feel like there should be additional tools to enable players to prevent other players from detracting from/ruining their immersion and/or experience.
Later today, will see if I still have a screenshot from SWG, as an example. I once attended a wedding that was publicly advertised. It was in a town's city hall building. At first, there was only 1 troll who showed up. However, two other players then also took it upon themselves to harass/ruin the event. They got naked (MMO naked = underwear), used /prone, and then circled around the Bride & Groom, and started spamming profane language and messages. The attendees were able to /ignore the players - which stopped us from seeing what they were saying - but then we were still left with 3 naked people crawling around the most-visual part of the ceremony. Since no one was town militia, we couldn't eject them from the town. The guild hosting was so upset, they cancelled the event, in favor of an un-advertised ceremony, on another date.
If we had a tool like /Ignore also making the players invisible, the trolls could have continued their shenanigans - but anyone who had /ignore'd them would have been none-the-wiser, and it wouldn't have mattered.
If someone goes corrupted the guards will attack you as the game sees you as a monster.
Edit:
On the guards page it says guard will KOS corrupted players. I think it was the 4k gameplay video where Steven said players can be attacked in town and if you go corrupted they will KOS you. Could be wrong.
Guards might treat Corrupted like monsters.
I think the point in time of the related quote, the devs were still thinking about how they want Guards to react to PvP, but technically towns are not safe zones.
Excellent point about the body-blocking. Had forgotten this was going to be a thing, and I hope it doesn't cause problems with entering/leaving buildings.
So, you wouldn't even see me as I tossed the rocks and mud balls at you?! Launched by an invisible hand?! That sounds awesome!!!
Yours truly be fine, with this; Events will apparently be prone to un-mitigated interference, unfortunately.
I suppose it's just a hazard to keep an eye out for, after launch.
"Players cannot PvP while inside (the footprint of)[1] a freehold (except following a successful node siege).[2][3]
Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[4]"
https://ashesofcreation.wiki/Safe_zones
I mean, typically if one person blocks someone in a game that makes them invisible to the blocker, they become invisible to the blockee. So how the other person would attack them in such a scenario is beyond me. Especially with Ashes design relative to AoE not effecting players not engaged in combat.
I feel like block should mainly revolve around chat in a game like this. Corruption probably solves enough otherwise. That being said, I feel like the world is big enough that if you restricted the 'not seeing each other' things to chat, freeholds, and node centers it'd be enough to mitigate most of the possible harassment vectors as a compromise position for those who want full block.
Constantly KoSing someone outside those areas is going to need a separate more comprehensive strategy from a design perspective depending on how well corruption actually solves the problems that come with that behavior.
It'd be nice to not have a bunch of naked people spamming 'Heil H*tler" crawling around a bride and groom - at least in the screenshots, even if there actually are.
This post reminded me of that raid a guild called Serenity did back in the early days of WoW... 😬
https://www.youtube.com/watch?v=MEpv7YxnLCQ
I'm curious - If I'm understanding you correctly, you only don't want players to... well, do stuff like that ☝ in safe zones? Freeholds are safe zones, so maybe it would be best to host RP events such as weddings within those? 😜
Exactly; the ability not to see such people at all in a small zone like a Freehold would make for a great place to retreat to for privacy, in the case that an RP event in the open world was set upon, by trolls.
If it could be taken a step further, even?
The Wiki currently has it noted that only Player Stalls and Freeholds will be safe zones - but it'd also be nice if each Node also had a very small, open-area in "nature" where houses/Freeholds and player structures cannot be built that were scenic (for RP) that could also be a very small Safe Zone - even if we're just talking about an area atop a hill or mountain the size of a building's footprint.
that's dumb. who are you to say I'm not RPing a savage murderer?
I wish they would. but they don't really care about the RP community. Back in the old Forums, Megs and myself made many a post, one of which with the -least- amount of developer input, was to simply have a server with an RP tag. But this request was shut down because: Ashes of Creation, considers building the town, and all the things that come with it, upkeep and all to be RP, and as such, essentially every server is an RP server.
So don't get your hopes up.
So they tell you they dont want to officially recognize a server as 'the' rp server and that suddenly makes them not care for the rp community?
Quite the extreme conclusion you came up with there.
Its not like you cant group up with other like minded players and say x server is where you should go if you want to rp. You do not need a label to call a server the rp server, just make it that way yourself.
No, they don't want to do the absolute minimum to foster a good RP community, so having them program anything for it is wishful thinking at best.
Steven: "There will be a permissions-based system that is based on you inviting them, so if you want them to be able to open the door and enter, you can do that."
Steven: "Are players allowed to PvP within a freehold? Probably not. The freehold is intended to be a protected area."
Also, we will have to see what kinds of open air settings Freeholds can provide.
But, yes, officially, every server is an RP server. And a PvP server. and a PvE server.