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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
How will the Corruption System be explained in game?
Rud
Member
Im sure everyone who is following this game has a good idea of how this corruption system works.
But im more worried about the randoms that download/buy the game at launch because its the new thing on the block.
I can see some newb mining or cutting trees or whatever and then [insert player] attacks them, they fight back and die, lets say this happens over and over until at some point they are like "this dude just keeps killing me over and over and there are no consequenses at all for him, this game is dumb, gankers paradise", and then just quit the game not knowing that the reason [insert player] suffers seemingly no consequenses at all is because they made the "mistake" of fighting back.
Is the fact that the person being attacked has to essentially play the part of a perfect victim (roll over and die) for the corruption system to do anything at all going to be clearly commumicated to new players? And if so how do you think?
But im more worried about the randoms that download/buy the game at launch because its the new thing on the block.
I can see some newb mining or cutting trees or whatever and then [insert player] attacks them, they fight back and die, lets say this happens over and over until at some point they are like "this dude just keeps killing me over and over and there are no consequenses at all for him, this game is dumb, gankers paradise", and then just quit the game not knowing that the reason [insert player] suffers seemingly no consequenses at all is because they made the "mistake" of fighting back.
Is the fact that the person being attacked has to essentially play the part of a perfect victim (roll over and die) for the corruption system to do anything at all going to be clearly commumicated to new players? And if so how do you think?
0
Comments
Do we need a breathing tutorial for newborns?
If its not explained in game then how would they know? Do you expect every single person who buys the game to research the wiki and or scour the forums and watch the livestreams for information first about systems first?
Thats not reasonable, it has to be explained in game.
There's no point in explaining things before it happens. I mean, right now we have a whole wiki and people keep posting nonsense in here, unable to read.
Also, who reads tutorials? Like let's be real.
I personally dislike the "roll over and die" mechanic. It seems absurd, counterintuitive and not fun at all.
Discord
Forum
I can't think of any game I've played without Googling info about it first.
I can't imagine dying over and over and over again and not checking Google or YouTube to figure out why it's happening so often.
It just doesn't compute in my mind how someone can be like that.
I was one shotted in every possible game I played and that never stopped my progression
All carebears are just pretty much lying with their over exaggeration, everytime a ganker showed up in a noobie area like a champion he could kill a few people and the got killed
Everytime!
The corruption system is extremely overpowered already and people will still whine
I promise I will whine if i see people adding 10.000 wood in the market without being stopped
I downloaded some popular phone p2w MMO and played it for few weeks. I decided to experience the game as a complete noob trying to figure out most things in game in order to feel more inmersive experience and abandon the min maxing mindset to play for fun. So I didn't Google anything or watched any YouTube. Made a ton of mistakes but it was fun, it brought back to my memory the times of old school gameplay where things were unknown and mysterious and there weren't hundreds of min maxers guides and tutorials everywhere in the internet and you just explored the game trying to discover how to do stuff.
I think there will be a sign posted outside the gates:
Players will be explaining it to each other as well. There will always be a few problems, but it will probably not be a totally major issue.
My understanding is that the trigger for corruption is a killing blow, so it's not exactly a black and white concept. Eg is there scope to follow someone around harassing them to a point that they don't have enough HP to do what they were doing, but not to the point of killing. Would this action allow you to avoid corruption? Seems like activity the system is supposed to curb.
Not sure how tool tips would be written to document killing blows, but if the corruption event was based on attacking in general, there could be pop-ups that could be disabled in settings
'You have attacked a non combatant, stop or you will become /gain corruption"
vs
"You (noncombattant) are being attacked by a combattant. If you defend yourself you will become flagged"
If you have never played a white/green - purple - red flag system, it'll be worth a tutorial.