Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
re-watching alpha 1 footage -- Areafiftyone
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
ive just spent a few hours watching alpha 1 footage, it seems alot further along and polished than i seem to remember.
the visuals already at that point looked great and the gameplay was not terrible and that was before the many updates over the past 18 months, hopefully this means A2 is not tooo far away,
if anyone would like a good channel to watch check out Areafiftyone on youtube he has some pretty decent videos and they are super chill, https://www.youtube.com/watch?v=HfxECsIbJps
the visuals already at that point looked great and the gameplay was not terrible and that was before the many updates over the past 18 months, hopefully this means A2 is not tooo far away,
if anyone would like a good channel to watch check out Areafiftyone on youtube he has some pretty decent videos and they are super chill, https://www.youtube.com/watch?v=HfxECsIbJps
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Comments
you are 100% right mate, the cleric in the ''cleric reveal'' was very underwhelming, im not sure if they just missed half of the toolkit but it looked super clunky, the aoe stun looked terrible imo, i think a fun aspect of healing is being very mobile and being able to position your self in the best spots to assist your team but the way it looked in the last footage seemed like you were playing while also trying to walk through wet-drying concrete
I love the idea of conviction but it needs broader application. I realise heal bots have to be built but the old heal/damage build has disappeared. I felt more damage abilities are required at lower level too. I'm not sure who the latest cleric was aimed at because most A1 testers who played cleric in a1 loved the cleric in a1.
definitely, the cleric was ofcoarse over powered in A1 but i dont think thats why people loved it,
the playstyle was just fun, more like a paladin type of class, it could be scaled back ofcoarse but i definitley dont think a heal class should have to have root in place combat abilities like stuns or roots for example, i think some big heals could have a cast time and be un usable while moving but being able to run around, cast hots while on the fly, use conviction to cast insta big heals while moving seems like such better game mechanics to me, also yes there needs to be some damage abilities, the gammer and whip we saw in A1 were next to perfect, i feel it was a mistake not to put them into the cleric show case even if thats not what they were showing off
I'm with you on your instant casts, @Neurath.
My idea would be a low level perk somewhere in the primary archetype and high level perk in the secondary archetype.
not so much the skills that are underwhelming but the way they work, a big issue with the combat before it was changed was being locked into a 3 second action and having to commit for big swings, most of the community hated this and it was changed, same sort of deal for the cleric that we saw, but you are right it is only early level skills we didn't see everything
The problem in a1 was heals and damage scaled off the same stat which made cleric op. Instead of fixing the stats they have gimped the class and put everything we hated elsewhere onto the solo healing class. It wouldn't be a massive issue of we had 3 healing classes instead of cleric alone. A slow, heavy healer would be backed by a light healer like in wow. Right now the cleric is a pve healer in a pvx game.
yep i agree, we will have to wait till A2 till we can start doing some real tests but i hope that they decide to go down a different road with the cleric than what we saw in the preview
In the past Stephen has said that the secondary archetype will do more than add flavor to your primary archetype. I believe he said it would have a "dramatic" affect on your archetype.
With that context, my hope is that this means there will be more than one healer option. My hope is that the secondary archetype changes the archetype enough to make the various Cleric archetype combinations play very differently from each other.
While I understand that the Cleric didn't seem as flowy in the Cleric update stream, I try not to worry too much about that. We saw very few and very basic abilities in that stream. I don't think we got a true look at how the Cleric will play. My hope is that the secondary archetype will give us a spectrum of healer playstyles, including heavy and light healing.
And as I have said in the past, I also REALLY hope we can spec the Cleric into a primary dps role with some decent (but dramatically weakened) healing ability.
I'm planning to roll a Shadow Disciple if the game releases in my lifetime.
We basically saw gimmicks - active block and the stagger/stun. The old cleric was far superior because killing mobs is the best mitigation and the a1 cleric was far more adept at the feat. The devs aren't balancing around 1vs1 and most games balance healers with 1vs2 dps. The cleric shown would struggle against 1 dps let alone 2 dps.
Be sure to leave your Cleric related feedback on the official thread here: https://forums.ashesofcreation.com/discussion/54662/feedback-request-cleric-weapon-updates-shown-in-november-livestream#latest ^_^